Files
Super-Mario-Bros.-Remastere…/Scripts/Parts/TextShadowColourChanger.gd
2025-09-13 16:30:32 +01:00

31 lines
1.0 KiB
GDScript

class_name TextShadowColourChanger
extends Node
@export var labels: Array[Label] = []
@export var shadow_node: CanvasItem = null
@export var override_shadow_colour := Color(0, 0, 0, 0)
var text_shadow_colour = Color.BLACK
static var global_text_shadow_color := Color.BLACK:
set(value):
global_text_shadow_color = value
func _ready() -> void:
Global.level_theme_changed.connect(handle_shadow_colours)
Global.text_shadow_changed.connect(handle_shadow_colours)
handle_shadow_colours()
func handle_shadow_colours() -> void:
text_shadow_colour = global_text_shadow_color
if override_shadow_colour != Color(0, 0, 0, 0):
text_shadow_colour = override_shadow_colour
if Settings.file.visuals.text_shadows == 0:
text_shadow_colour = Color(0, 0, 0, 0)
for i in labels:
if is_instance_valid(i):
i.add_theme_color_override("font_shadow_color", text_shadow_colour)
if shadow_node != null:
shadow_node.modulate.a = (text_shadow_colour.a)
if shadow_node.material != null:
shadow_node.material.set_shader_parameter("shadow_colour", text_shadow_colour)