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18 lines
380 B
GDScript
18 lines
380 B
GDScript
@tool
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extends CollisionShape2D
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@export var offset := Vector2.ZERO
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@export var link: Node2D
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func _ready() -> void:
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set_process(Engine.is_editor_hint())
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func _process(_delta: float) -> void:
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update()
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func update() -> void:
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var height_to_use = shape.size.y
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if link != null:
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height_to_use *= link.scale.y * link.scale.y
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position.y = -height_to_use / 2 * scale.y - offset.y
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