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16 lines
429 B
GDScript
16 lines
429 B
GDScript
class_name CoinHeaven
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extends Level
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@export var all_coins_check: AllCoinsCollectedCheck = null
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func _ready() -> void:
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Level.in_vine_level = true
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func warp_back(player: Player) -> void:
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player.state_machine.transition_to("Freeze")
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if all_coins_check != null:
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await all_coins_check.check()
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await get_tree().create_timer(1, false).timeout
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PipeArea.exiting_pipe_id = -1
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Global.transition_to_scene(Level.vine_return_level)
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