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			31 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			GDScript
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			GDScript
		
	
	
	
	
	
| extends Node2D
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| @onready var sprite: AnimatedSprite2D = $"../Sprite"
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| @onready var activated: AnimatedSprite2D = $"../Activated"
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| 
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| static var character_save := "Mario"
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| 
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| func _ready() -> void:
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| 	activated.get_node("ResourceSetterNew").resource_json = load(get_character_sprite_path(0))
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| 	if Settings.file.difficulty.checkpoint_style == 0 and (Global.current_game_mode != Global.GameMode.LEVEL_EDITOR and Global.current_game_mode != Global.GameMode.CUSTOM_LEVEL) or Global.current_campaign == "SMBANN":
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| 		owner.queue_free()
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| 		return
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| 	owner.show()
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| 	if owner.passed:
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| 		sprite.hide()
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| 		activated.show()
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| 
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| func get_character_sprite_path(player_id := 0) -> String:
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| 	var character = Player.CHARACTERS[int(Global.player_characters[player_id])]
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| 	var path = "res://Assets/Sprites/Players/" + character + "/CheckpointFlag.json"
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| 	if int(Global.player_characters[player_id]) > 3:
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| 		path = path.replace("res://Assets/Sprites/Players", Global.config_path.path_join("custom_characters"))
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| 	return path
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| 
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| func activate(player: Player) -> void:
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| 	character_save = player.character
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| 	sprite.play("Hit")
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| 	await get_tree().physics_frame
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| 	await sprite.animation_finished
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| 	sprite.hide()
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| 	activated.show()
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