Files
Super-Mario-Bros.-Remastere…/Scripts/Classes/Singletons/SpeedrunHandler.gd

387 lines
12 KiB
GDScript

extends Node
var timer := 0.0
var best_time := 0.0
var marathon_best_any_time := 0.0
var marathon_best_warpless_time := 0.0
var timer_active := false
var show_timer := false
signal level_finished
var paused_time := 0.0
var start_time := 0.0
const GHOST_RECORDING_TEMPLATE := {
"position": Vector2.ZERO,
"character": "Mario",
"power_state": "Small",
"animation": "Idle",
"frame": 0,
"direction": 1,
"level": ""
}
var enable_recording := false
var current_recording := ""
var ghost_recording := ""
var ghost_active := false
var ghost_idx := -1
var ghost_visible := false
var ghost_enabled := false
var levels := []
var anim_list := []
var show_pb_diff := true
var is_warp_run := false
var ghost_path := []
var best_time_campaign := ""
var best_level_any_times := {}
var best_level_warpless_times := [
[-1, -1, -1, -1],
[-1, -1, -1, -1],
[-1, -1, -1, -1],
[-1, -1, -1, -1],
[-1, -1, -1, -1],
[-1, -1, -1, -1],
[-1, -1, -1, -1],
[-1, -1, -1, -1]
]
const GOLD_ANY_TIMES := {
"SMB1": 390,
"SMBLL": 660,
"SMBS": 1440
}
const GOLD_WARPLESS_TIMES := {
"SMB1": 1320,
"SMBLL": 1380,
"SMBS": 1440
}
const WARP_LEVELS := {
"SMB1": SMB1_WARP_LEVELS,
"SMBLL": SMBLL_WARP_LEVELS,
"SMBS": SMBS_WARP_LEVELS
}
const LEVEL_GOLD_WARPLESS_TIMES := {
"SMB1": SMB1_LEVEL_GOLD_WARPLESS_TIMES,
"SMBLL": SMBLL_LEVEL_GOLD_WARPLESS_TIMES,
"SMBS": SMBS_LEVEL_GOLD_TIMES
}
const LEVEL_GOLD_ANY_TIMES := {
"SMB1": SMB1_LEVEL_GOLD_ANY_TIMES,
"SMBLL": SMBLL_LEVEL_GOLD_ANY_TIMES,
"SMBS": SMBS_LEVEL_GOLD_ANY_TIMES
}
const SMB1_LEVEL_GOLD_WARPLESS_TIMES := [
[17, 24, 17, 16], # World 1
[23, 38, 25, 16], # World 2
[23, 23, 17, 16], # World 3
[24, 25, 16, 22], # World 4
[22, 22, 17, 16], # World 5
[21, 25, 18, 16], # World 6
[20, 38, 25, 23], # World 7
[40, 24, 24, 50] # World 8
]
const SMBLL_LEVEL_GOLD_WARPLESS_TIMES := [
[21, 25, 19, 17],
[26, 34, 21, 18],
[21, 39, 21, 20],
[22, 23, 21, 25],
[43, 28, 25, 24],
[28, 39, 23, 29],
[21, 26, 32, 36],
[24, 27, 25, 60],
]
const SMB1_LEVEL_GOLD_ANY_TIMES := {
"1-2": 25,
"4-2": 26
}
const SMBLL_LEVEL_GOLD_ANY_TIMES := {
"1-2": 40,
"3-1": 22,
"5-1": 52,
"5-2": 35,
"8-1": 44
}
const SMBS_LEVEL_GOLD_ANY_TIMES := {
"1-2": 25,
"4-2": 30
}
const SMBS_LEVEL_GOLD_TIMES := [
[28, 21, 32, 19],
[27, 40, 31, 19],
[31, 11, 16, 20],
[26, 30, 25, 32],
[28, 26, 19, 19],
[24, 21, 23, 20],
[24, 40, 30, 27],
[30, 35, 30, 43],
]
const SMB1_WARP_LEVELS := ["1-2", "4-2"]
const SMBLL_WARP_LEVELS := ["1-2", "3-1", "5-1", "5-2", "8-1"]
const SMBS_WARP_LEVELS := ["4-2"]
const MEDAL_CONVERSIONS := [2, 1.5, 1]
func _ready() -> void:
process_mode = Node.PROCESS_MODE_ALWAYS
func _physics_process(delta: float) -> void:
if timer_active:
if Global.game_paused and Global.current_game_mode != Global.GameMode.MARATHON:
paused_time += delta
else:
timer = (abs(start_time - Time.get_ticks_msec()) / 1000) - paused_time
if enable_recording:
if get_tree().get_first_node_in_group("Players") != null:
record_frame(get_tree().get_first_node_in_group("Players"))
else:
paused_time = 0
Global.player_ghost.visible = ghost_visible
if ghost_active and ghost_enabled:
ghost_idx += 1
if ghost_idx >= ghost_path.size():
ghost_active = false
return
Global.player_ghost.apply_data(ghost_path[ghost_idx])
func start_timer() -> void:
timer = 0
paused_time = 0
timer_active = true
show_timer = true
start_time = Time.get_ticks_msec()
func record_frame(player: Player) -> void:
var data := ""
if levels.has(Global.current_level.scene_file_path) == false:
levels.append(Global.current_level.scene_file_path)
data += str(int(player.global_position.x)) + "="
data += str(int(player.global_position.y)) + "="
data += str(["Small", "Big", "Fire"].find(player.power_state.state_name)) + "="
if anim_list.has(player.sprite.animation) == false:
anim_list.append(player.sprite.animation)
data += str(anim_list.find(player.sprite.animation)) + "="
data += str(player.sprite.frame) + "="
data += str(player.sprite.scale.x) + "="
data += str(levels.find(Global.current_level.scene_file_path))
current_recording += data + ","
func format_time(time_time := 0.0) -> Dictionary:
var mils = abs(fmod(time_time, 1) * 100)
var secs = abs(fmod(time_time, 60))
var mins = abs(time_time / 60)
return {"mils": int(mils), "secs": int(secs), "mins": int(mins)}
func gen_time_string(timer_dict := {}) -> String:
return str(int(timer_dict["mins"])).pad_zeros(2) + ":" + str(int(timer_dict["secs"])).pad_zeros(2) + ":" + str(int(timer_dict["mils"])).pad_zeros(2)
func save_recording() -> void:
var recording := [timer, current_recording, levels, str(["Mario", "Luigi", "Toad", "Toadette"].find(get_tree().get_first_node_in_group("Players").character)), anim_list]
var recording_dir = "user://marathon_recordings/" + Global.current_campaign
DirAccess.make_dir_recursive_absolute(recording_dir)
var file = FileAccess.open(recording_dir + "/" + str(Global.world_num) + "-" + str(Global.level_num) + ("warp" if is_warp_run else "") + ".json", FileAccess.WRITE)
file.store_string(compress_recording(JSON.stringify(recording, "", false, true)))
current_recording = ""
file.close()
levels.clear()
func compress_recording(recording := "") -> String:
print(recording)
var bytes = recording.to_ascii_buffer()
var compressed_bytes = bytes.compress(FileAccess.CompressionMode.COMPRESSION_DEFLATE)
var b64 = Marshalls.raw_to_base64(compressed_bytes)
return b64
func decompress_recording(recording := "") -> Array:
var compressed_bytes = Marshalls.base64_to_raw(recording)
var bytes = compressed_bytes.decompress_dynamic(-1, FileAccess.COMPRESSION_DEFLATE)
var string = bytes.get_string_from_ascii()
var json = JSON.parse_string(string)
return json
func load_best_marathon() -> void:
var recording = load_recording(Global.world_num, Global.level_num, not is_warp_run, Global.current_campaign)
if recording == []:
best_time = -1
ghost_active = false
ghost_recording = ""
ghost_path = []
levels = []
anim_list = []
else:
ghost_active = true
ghost_recording = recording[1]
ghost_path = ghost_recording.split(",", false)
levels = recording[2].duplicate()
anim_list = recording[4].duplicate()
func load_recording(world_num := 0, level_num := 0, is_warpless := true, campaign := "SMB1") -> Array:
var recording_dir = "user://marathon_recordings/" + campaign
var path = recording_dir + "/" + str(world_num) + "-" + str(level_num) + ("" if is_warpless else "warp") + ".json"
print(path)
if FileAccess.file_exists(path) == false:
return []
var file = FileAccess.open(path, FileAccess.READ)
var text = decompress_recording(file.get_as_text())
file.close()
return text
func load_best_times(campaign = Global.current_campaign) -> void:
if best_time_campaign == campaign:
return
best_time_campaign = campaign
best_level_any_times.clear()
for world_num in 8:
for level_num in 4:
var path = "user://marathon_recordings/" + campaign + "/" + str(world_num + 1) + "-" + str(level_num + 1) + ".json"
if FileAccess.file_exists(path):
best_level_warpless_times[world_num][level_num] = load_recording(world_num + 1, level_num + 1, true, campaign)[0]
else:
best_level_warpless_times[world_num][level_num] = -1
path = "user://marathon_recordings/" + campaign + "/" + str(world_num + 1) + "-" + str(level_num + 1) +"warp" + ".json"
if FileAccess.file_exists(path):
best_level_any_times[str(world_num + 1) + "-" + str(level_num + 1)] = load_recording(world_num + 1, level_num + 1, false, campaign)[0]
check_for_medal_achievement()
func run_finished() -> void:
if timer_active == false:
return
SpeedrunHandler.ghost_active = false
SpeedrunHandler.ghost_idx = -1
SpeedrunHandler.timer_active = false
if Global.current_game_mode == Global.GameMode.BOO_RACE:
pass
else:
var best = best_level_warpless_times[Global.world_num - 1][Global.level_num - 1]
if is_warp_run:
best = best_level_any_times.get(str(Global.world_num) + "-" + str(Global.level_num), -1)
if best <= 0 or best > timer:
if Global.current_game_mode == Global.GameMode.MARATHON_PRACTICE:
save_recording()
if is_warp_run:
best_level_any_times[str(Global.world_num) + "-" + str(Global.level_num)] = timer
else:
best_level_warpless_times[Global.world_num - 1][Global.level_num - 1] = timer
else:
if is_warp_run:
marathon_best_any_time = timer
else:
marathon_best_warpless_time = timer
if Global.current_game_mode == Global.GameMode.MARATHON:
match Global.current_campaign:
"SMB1": Global.unlock_achievement(Global.AchievementID.SMB1_RUN)
"SMBLL": Global.unlock_achievement(Global.AchievementID.SMBLL_RUN)
"SMBS": Global.unlock_achievement(Global.AchievementID.SMBS_RUN)
check_for_medal_achievement()
SaveManager.write_save(Global.current_campaign)
func get_best_time() -> float:
if Global.current_game_mode == Global.GameMode.MARATHON_PRACTICE:
if is_warp_run:
return best_level_any_times[str(Global.world_num) + "-" + str(Global.level_num)]
else:
return best_level_warpless_times[Global.world_num - 1][Global.level_num - 1]
else:
if is_warp_run:
return marathon_best_any_time
else:
return marathon_best_warpless_time
func check_for_medal_achievement() -> void:
var has_gold_levels_warpless := true
var has_gold_levels_any := true
var has_gold_full := false
var has_silver_levels_warpless := true
var has_silver_levels_any := true
var has_silver_full := false
var has_bronze_levels_warpless := true
var has_bronze_levels_any := true
var has_bronze_full := false
if Global.current_campaign == "SMBANN":
return
for i in LEVEL_GOLD_ANY_TIMES[Global.current_campaign]:
if best_level_any_times.has(i):
if best_level_any_times[i] > LEVEL_GOLD_ANY_TIMES[Global.current_campaign][i]:
has_gold_levels_any = false
if best_level_any_times[i] > LEVEL_GOLD_ANY_TIMES[Global.current_campaign][i] * MEDAL_CONVERSIONS[1]:
has_silver_levels_any = false
if best_level_any_times[i] > LEVEL_GOLD_ANY_TIMES[Global.current_campaign][i] * MEDAL_CONVERSIONS[0]:
has_bronze_levels_any = false
else:
has_gold_levels_any = false
has_silver_levels_any = false
has_bronze_levels_any = false
var world := 0
for i in best_level_warpless_times:
var level := 0
for x in i:
if x < 0:
has_gold_levels_warpless = false
has_silver_levels_warpless = false
has_bronze_levels_warpless = false
if x > LEVEL_GOLD_WARPLESS_TIMES[Global.current_campaign][world][level]:
has_gold_levels_warpless = false
if x > LEVEL_GOLD_WARPLESS_TIMES[Global.current_campaign][world][level] * MEDAL_CONVERSIONS[1]:
has_silver_levels_warpless = false
if x > LEVEL_GOLD_WARPLESS_TIMES[Global.current_campaign][world][level] * MEDAL_CONVERSIONS[0]:
has_bronze_levels_warpless = false
level += 1
world += 1
if marathon_best_any_time >= 0 and marathon_best_warpless_time >= 0:
if marathon_best_any_time <= GOLD_ANY_TIMES[Global.current_campaign] and marathon_best_warpless_time <= GOLD_WARPLESS_TIMES[Global.current_campaign]:
has_gold_full = true
if marathon_best_any_time <= GOLD_ANY_TIMES[Global.current_campaign] * MEDAL_CONVERSIONS[1] and marathon_best_warpless_time <= GOLD_WARPLESS_TIMES[Global.current_campaign] * MEDAL_CONVERSIONS[1]:
has_silver_full = true
if marathon_best_any_time <= GOLD_ANY_TIMES[Global.current_campaign] * MEDAL_CONVERSIONS[0] and marathon_best_warpless_time <= GOLD_WARPLESS_TIMES[Global.current_campaign] * MEDAL_CONVERSIONS[0]:
has_bronze_full = true
if has_gold_levels_warpless and has_gold_levels_any and has_gold_full:
match Global.current_campaign:
"SMB1": Global.unlock_achievement(Global.AchievementID.SMB1_GOLD)
"SMBLL": Global.unlock_achievement(Global.AchievementID.SMBLL_GOLD)
"SMBS": Global.unlock_achievement(Global.AchievementID.SMBS_GOLD)
if has_silver_levels_any and has_silver_levels_warpless and has_silver_full:
match Global.current_campaign:
"SMB1": Global.unlock_achievement(Global.AchievementID.SMB1_SILVER)
"SMBLL": Global.unlock_achievement(Global.AchievementID.SMBLL_SILVER)
"SMBS": Global.unlock_achievement(Global.AchievementID.SMBS_SILVER)
if has_bronze_levels_warpless and has_bronze_levels_any and has_bronze_full:
match Global.current_campaign:
"SMB1": Global.unlock_achievement(Global.AchievementID.SMB1_BRONZE)
"SMBLL": Global.unlock_achievement(Global.AchievementID.SMBLL_BRONZE)
"SMBS": Global.unlock_achievement(Global.AchievementID.SMBS_BRONZE)