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18 lines
391 B
GDScript
Executable File
18 lines
391 B
GDScript
Executable File
class_name StateMachine
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extends Node
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@export var state: State = null
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func transition_to(state_name := "", state_msg := {}) -> void:
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state.exit()
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state.state_exited.emit()
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state = get_node(state_name)
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state.enter(state_msg)
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state.state_entered.emit()
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func _physics_process(delta: float) -> void:
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state.physics_update(delta)
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func _process(delta: float) -> void:
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state.update(delta)
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