Files
Super-Mario-Bros.-Remastere…/Scripts/Parts/SpriteFramesToJsonConverter.gd
2025-09-13 16:30:32 +01:00

122 lines
4.2 KiB
GDScript
Executable File

@tool
class_name ThemedToJSONConverter
extends Node
@export var resource: ThemedResource = null
@export_file("*.json") var json_file_path := ""
@export_tool_button("Convert!") var button = convert_to_json
var json := {}
const THEMES := ["Overworld", "Underground", "Desert", "Snow", "Jungle", "Underwater", "Castle", "Sky", "Volcano", "Garden", "Beach"]
const CAMPAIGNS := ["SMB1", "SMBLL", "SMBS", "SMBANN"]
var animation_json := {}
var variation_json := {}
var donor_sprite_frames: SpriteFrames = null
func convert_to_json() -> void:
donor_sprite_frames = null
variation_json.clear()
animation_json.clear()
json.clear()
variation_json = get_variation_values(resource)
if donor_sprite_frames != null:
animation_json = get_animations()
if animation_json.is_empty() == false:
json["animations"] = animation_json
json["variations"] = variation_json
var json_file = JSON.stringify(json, "\t", false)
var file = FileAccess.open(json_file_path, FileAccess.WRITE)
file.store_string(json_file)
file.close()
print("Done!")
func get_variation_values(variation_resource: Resource) -> Dictionary:
var val_dict := {}
for i in get_value_list(variation_resource):
if variation_resource.get(i) != null:
if variation_resource.get(i) is not ThemedResource and variation_resource.get(i) is not TimedResource and variation_resource.get(i) is not CampaignResource:
var value = {}
if variation_resource.get(i) is SpriteFrames and donor_sprite_frames == null:
donor_sprite_frames = variation_resource.get(i)
value["source"] = get_source(variation_resource.get(i))
if variation_resource.get(i) is SpriteFrames:
value["rect"] = get_sprite_frames_rect(variation_resource.get(i))
if variation_resource.get(i) is AtlasTexture:
var rect: Rect2 = variation_resource.get(i).region
value["rect"] = [rect.position.x, rect.position.y, rect.size.x, rect.size.y]
val_dict[i] = value
else:
val_dict[i] = get_variation_values(variation_resource.get(i))
if i == "Overworld":
val_dict["default"] = val_dict[i]
if val_dict.size() == 2:
val_dict.erase("Overworld")
return val_dict
func get_value_list(value_resource: Resource) -> Array:
if value_resource is ThemedResource:
return THEMES
if value_resource is CampaignResource:
return CAMPAIGNS
if value_resource is TimedResource:
return ["Day", "Night"]
else:
return []
func get_sprite_frames_rect(sprite_frames: SpriteFrames) -> Array:
var rects := []
for i in sprite_frames.get_animation_names():
for x in sprite_frames.get_frame_count(i):
var region = sprite_frames.get_frame_texture(i, x).region
rects.append(region)
var min_x = INF
var min_y = INF
var max_x = -INF
var max_y = -INF
for rect in rects:
var pos = rect.position
var end = rect.position + rect.size
min_x = min(min_x, pos.x)
min_y = min(min_y, pos.y)
max_x = max(max_x, end.x)
max_y = max(max_y, end.y)
var max_rect = Rect2(Vector2(min_x, min_y), Vector2(max_x - min_x, max_y - min_y))
return [max_rect.position.x, max_rect.position.y, max_rect.size.x, max_rect.size.y]
func get_animations() -> Dictionary:
var dict := {}
var bound_rect = get_sprite_frames_rect(donor_sprite_frames)
for i in donor_sprite_frames.get_animation_names():
var anim_dict = {}
var frame_arr := []
for x in donor_sprite_frames.get_frame_count(i):
var rect: Rect2 = donor_sprite_frames.get_frame_texture(i, x).region
for y in donor_sprite_frames.get_frame_duration(i, x):
frame_arr.append([rect.position.x - bound_rect[0], rect.position.y - bound_rect[1], rect.size.x, rect.size.y])
anim_dict["frames"] = frame_arr
anim_dict["speed"] = donor_sprite_frames.get_animation_speed(i)
anim_dict["loop"] = donor_sprite_frames.get_animation_loop(i)
dict[i] = anim_dict
return dict
func get_source(source_resource: Resource) -> String:
if source_resource is AtlasTexture:
return source_resource.atlas.resource_path.get_file()
if source_resource is Texture2D:
return source_resource.resource_path.get_file()
if source_resource is SpriteFrames:
var texture = source_resource.get_frame_texture(source_resource.get_animation_names()[0], 0)
if texture is AtlasTexture:
return texture.atlas.resource_path.get_file()
else:
return texture.resource_path.get_file()
return ""