mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
38 lines
863 B
GDScript
38 lines
863 B
GDScript
extends Enemy
|
|
|
|
var can_move := true
|
|
|
|
var angry := false
|
|
|
|
var can_turn := false
|
|
|
|
func _ready() -> void:
|
|
$Sprite.play("Walk")
|
|
|
|
func _physics_process(_delta: float) -> void:
|
|
if can_turn:
|
|
$Sprite.scale.x = direction
|
|
|
|
func stomped_on(player: Player) -> void:
|
|
AudioManager.play_sfx("enemy_stomp", global_position)
|
|
can_move = false
|
|
DiscoLevel.combo_amount += 1
|
|
$BasicEnemyMovement.can_move = false
|
|
player.enemy_bounce_off()
|
|
$Sprite.play("Stomped")
|
|
$Hitbox.queue_free()
|
|
await get_tree().create_timer(0.5, false).timeout
|
|
queue_free()
|
|
|
|
func damage(object: Node2D) -> void:
|
|
if angry:
|
|
die_from_object(object)
|
|
$ScoreNoteSpawner.spawn_note(200)
|
|
return
|
|
AudioManager.play_sfx("kick", global_position)
|
|
velocity.y = -150
|
|
direction = sign(global_position.x - object.global_position.x)
|
|
angry = true
|
|
$Sprite.play("Angry")
|
|
$BasicEnemyMovement.move_speed *= 2
|