Files
Super-Mario-Bros.-Remastere…/addons/mod_loader/mod_loader_store.gd
2025-09-13 16:30:32 +01:00

231 lines
8.5 KiB
GDScript

extends Node
# ModLoaderStore
## Singleton (autoload) for storing data. Should be added before ModLoader,
## as an autoload called `ModLoaderStore`
# Constants
# =============================================================================
# Most of these settings should never need to change, aside from the DEBUG_*
# options (which should be `false` when distributing compiled PCKs)
const MODLOADER_VERSION := "7.0.1"
# This is where mod ZIPs are unpacked to
const UNPACKED_DIR := "res://mods-unpacked/"
# Default name for the mod hook pack
const MOD_HOOK_PACK_NAME := "mod-hooks.zip"
# Set to true to require using "--enable-mods" to enable them
const REQUIRE_CMD_LINE := false
const LOG_NAME := "ModLoader:Store"
const URL_MOD_STRUCTURE_DOCS := "https://wiki.godotmodding.com/guides/modding/mod_structure"
const MOD_LOADER_DEV_TOOL_URL := "https://github.com/GodotModding/godot-mod-tool"
# Vars
# =============================================================================
# Stores arrays of hook callables that will be applied to a function,
# associated by a hash of the function name and script path
# Example:
# var modding_hooks := {
# 1917482423: [Callable, Callable],
# 3108290668: [Callable],
# }
var modding_hooks := {}
# Stores script paths and method names to be processed for hooks
# Example:
# var hooked_script_paths := {
# "res://game/game.gd": ["_ready", "do_something"],
# }
var hooked_script_paths := {}
# Order for mods to be loaded in, set by `get_load_order`
var mod_load_order := []
# Stores data for every found/loaded mod
var mod_data := {}
# Any mods that are missing their dependancies are added to this
# Example property: "mod_id": ["dep_mod_id_0", "dep_mod_id_2"]
var mod_missing_dependencies := {}
# Set to false after ModLoader._init()
# Helps to decide whether a script extension should go through the _ModLoaderScriptExtension.handle_script_extensions() process
var is_initializing := true
# Store all extenders paths
var script_extensions := []
# Stores scene paths that need to be reloaded from file.
# Used to apply extension to scripts that are attached to preloaded scenes.
var scenes_to_refresh := []
# Dictionary of callables to modify a specific scene.
# Example property: "scene_path": [Callable, Callable]
var scenes_to_modify := {}
# Things to keep to ensure they are not garbage collected (used by `save_scene`)
var saved_objects := []
# Stores all the taken over scripts for restoration
var saved_scripts := {}
# Stores main scripts for mod disabling
var saved_mod_mains := {}
# Stores script extension paths with the key being the namespace of a mod
var saved_extension_paths := {}
var logged_messages: Dictionary:
set(val):
ModLoaderDeprecated.deprecated_changed("ModLoaderStore.logged_messages", "ModLoaderLog.logged_messages", "7.0.1")
ModLoaderLog.logged_messages = val
get:
ModLoaderDeprecated.deprecated_changed("ModLoaderStore.logged_messages", "ModLoaderLog.logged_messages", "7.0.1")
return ModLoaderLog.logged_messages
# Active user profile
var current_user_profile: ModUserProfile
# List of user profiles loaded from user://mod_user_profiles.json
var user_profiles := {}
# ModLoader cache is stored in user://mod_loader_cache.json
var cache := {}
# Various options, which can be changed either via
# Godot's GUI (with the options.tres resource file), or via CLI args.
# Usage: `ModLoaderStore.ml_options.KEY`
# See: res://addons/mod_loader/options/options.tres
# See: res://addons/mod_loader/resources/options_profile.gd
var ml_options: ModLoaderOptionsProfile
var has_feature := {
"editor" = OS.has_feature("editor")
}
# Methods
# =============================================================================
func _init():
_update_ml_options_from_options_resource()
_update_ml_options_from_cli_args()
_configure_logger()
# ModLoaderStore is passed as argument so the cache data can be loaded on _init()
_ModLoaderCache.init_cache(self)
func _exit_tree() -> void:
# Save the cache to the cache file.
_ModLoaderCache.save_to_file()
# Update ModLoader's options, via the custom options resource
#
# Parameters:
# - ml_options_path: Path to the options resource. See: res://addons/mod_loader/resources/options_current.gd
func _update_ml_options_from_options_resource(ml_options_path := "res://addons/mod_loader/options/options.tres") -> void:
# Get user options for ModLoader
if not _ModLoaderFile.file_exists(ml_options_path) and not ResourceLoader.exists(ml_options_path):
ModLoaderLog.fatal(str("A critical file is missing: ", ml_options_path), LOG_NAME)
var options_resource: ModLoaderCurrentOptions = load(ml_options_path)
if options_resource.current_options == null:
ModLoaderLog.warning(str(
"No current options are set. Falling back to defaults. ",
"Edit your options at %s. " % ml_options_path
), LOG_NAME)
else:
var current_options = options_resource.current_options
if not current_options is ModLoaderOptionsProfile:
ModLoaderLog.error(str(
"Current options is not a valid Resource of type ModLoaderOptionsProfile. ",
"Please edit your options at %s. " % ml_options_path
), LOG_NAME)
# Update from the options in the resource
ml_options = current_options
# Get options overrides by feature tags
# An override is saved as Dictionary[String: ModLoaderOptionsProfile]
for feature_tag in options_resource.feature_override_options.keys():
if not feature_tag is String:
ModLoaderLog.error(str(
"Options override keys are required to be of type String. Failing key: \"%s.\" " % feature_tag,
"Please edit your options at %s. " % ml_options_path,
"Consult the documentation for all available feature tags: ",
"https://docs.godotengine.org/en/3.5/tutorials/export/feature_tags.html"
), LOG_NAME)
continue
if not OS.has_feature(feature_tag):
ModLoaderLog.info("Options override feature tag \"%s\". does not apply, skipping." % feature_tag, LOG_NAME)
continue
ModLoaderLog.info("Applying options override with feature tag \"%s\"." % feature_tag, LOG_NAME)
var override_options = options_resource.feature_override_options[feature_tag]
if not override_options is ModLoaderOptionsProfile:
ModLoaderLog.error(str(
"Options override is not a valid Resource of type ModLoaderOptionsProfile. ",
"Options override key with invalid resource: \"%s\". " % feature_tag,
"Please edit your options at %s. " % ml_options_path
), LOG_NAME)
continue
# Update from the options in the resource
ml_options = override_options
if not ml_options.customize_script_path.is_empty():
ml_options.customize_script_instance = load(ml_options.customize_script_path).new(ml_options)
# Update ModLoader's options, via CLI args
func _update_ml_options_from_cli_args() -> void:
# Disable mods
if _ModLoaderCLI.is_running_with_command_line_arg("--disable-mods"):
ml_options.enable_mods = false
# Override paths to mods
# Set via: --mods-path
# Example: --mods-path="C://path/mods"
var cmd_line_mod_path := _ModLoaderCLI.get_cmd_line_arg_value("--mods-path")
if cmd_line_mod_path:
ml_options.override_path_to_mods = cmd_line_mod_path
ModLoaderLog.info("The path mods are loaded from has been changed via the CLI arg `--mods-path`, to: " + cmd_line_mod_path, LOG_NAME)
# Override paths to configs
# Set via: --configs-path
# Example: --configs-path="C://path/configs"
var cmd_line_configs_path := _ModLoaderCLI.get_cmd_line_arg_value("--configs-path")
if cmd_line_configs_path:
ml_options.override_path_to_configs = cmd_line_configs_path
ModLoaderLog.info("The path configs are loaded from has been changed via the CLI arg `--configs-path`, to: " + cmd_line_configs_path, LOG_NAME)
# Log level verbosity
if _ModLoaderCLI.is_running_with_command_line_arg("-vvv") or _ModLoaderCLI.is_running_with_command_line_arg("--log-debug"):
ml_options.log_level = ModLoaderLog.VERBOSITY_LEVEL.DEBUG
elif _ModLoaderCLI.is_running_with_command_line_arg("-vv") or _ModLoaderCLI.is_running_with_command_line_arg("--log-info"):
ml_options.log_level = ModLoaderLog.VERBOSITY_LEVEL.INFO
elif _ModLoaderCLI.is_running_with_command_line_arg("-v") or _ModLoaderCLI.is_running_with_command_line_arg("--log-warning"):
ml_options.log_level = ModLoaderLog.VERBOSITY_LEVEL.WARNING
# Ignored mod_names in log
var ignore_mod_names := _ModLoaderCLI.get_cmd_line_arg_value("--log-ignore")
if not ignore_mod_names == "":
ml_options.ignored_mod_names_in_log = ignore_mod_names.split(",")
# Update static variables from the options
func _configure_logger() -> void:
ModLoaderLog.verbosity = ml_options.log_level
ModLoaderLog.ignored_mods = ml_options.ignored_mod_names_in_log
ModLoaderLog.hint_color = ml_options.hint_color