mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-21 23:18:11 +00:00
396 lines
12 KiB
GDScript
396 lines
12 KiB
GDScript
extends Node
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var timer := 0.0
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var best_time := 0.0
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var marathon_best_any_time := 0.0
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var marathon_best_warpless_time := 0.0
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var timer_active := false
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var show_timer := false
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signal level_finished
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var paused_time := 0.0
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var start_time := 0.0
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const GHOST_RECORDING_TEMPLATE := {
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"position": Vector2.ZERO,
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"character": "Mario",
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"power_state": "Small",
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"animation": "Idle",
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"frame": 0,
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"direction": 1,
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"level": ""
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}
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var enable_recording := false
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var current_recording := ""
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var ghost_recording := ""
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var ghost_active := false
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var ghost_idx := -1
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var ghost_visible := false
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var ghost_enabled := false
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var levels := []
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var anim_list := []
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var show_pb_diff := true
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var is_warp_run := false
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var ghost_path := []
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var best_time_campaign := ""
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var best_level_any_times := {}
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var best_level_warpless_times := [
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[-1, -1, -1, -1],
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[-1, -1, -1, -1],
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[-1, -1, -1, -1],
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[-1, -1, -1, -1],
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[-1, -1, -1, -1],
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[-1, -1, -1, -1],
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[-1, -1, -1, -1],
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[-1, -1, -1, -1]
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]
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const GOLD_ANY_TIMES := {
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"SMB1": 390,
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"SMBLL": 660,
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"SMBS": 1440
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}
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const GOLD_WARPLESS_TIMES := {
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"SMB1": 1320,
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"SMBLL": 1380,
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"SMBS": 1440
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}
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const WARP_LEVELS := {
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"SMB1": SMB1_WARP_LEVELS,
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"SMBLL": SMBLL_WARP_LEVELS,
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"SMBS": SMBS_WARP_LEVELS
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}
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const LEVEL_GOLD_WARPLESS_TIMES := {
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"SMB1": SMB1_LEVEL_GOLD_WARPLESS_TIMES,
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"SMBLL": SMBLL_LEVEL_GOLD_WARPLESS_TIMES,
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"SMBS": SMBS_LEVEL_GOLD_TIMES
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}
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const LEVEL_GOLD_ANY_TIMES := {
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"SMB1": SMB1_LEVEL_GOLD_ANY_TIMES,
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"SMBLL": SMBLL_LEVEL_GOLD_ANY_TIMES,
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"SMBS": SMBS_LEVEL_GOLD_ANY_TIMES
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}
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const SMB1_LEVEL_GOLD_WARPLESS_TIMES := [
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[17, 24, 17, 16], # World 1
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[23, 38, 25, 16], # World 2
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[23, 23, 17, 16], # World 3
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[24, 25, 16, 22], # World 4
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[22, 22, 17, 16], # World 5
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[21, 25, 18, 16], # World 6
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[20, 38, 25, 23], # World 7
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[40, 24, 24, 50] # World 8
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]
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const SMBLL_LEVEL_GOLD_WARPLESS_TIMES := [
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[21, 25, 19, 17],
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[26, 34, 21, 18],
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[21, 39, 21, 20],
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[22, 23, 21, 25],
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[43, 28, 25, 24],
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[28, 39, 23, 29],
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[21, 26, 32, 36],
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[24, 27, 25, 60],
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]
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const SMB1_LEVEL_GOLD_ANY_TIMES := {
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"1-2": 25,
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"4-2": 26
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}
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const SMBLL_LEVEL_GOLD_ANY_TIMES := {
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"1-2": 40,
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"3-1": 22,
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"5-1": 52,
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"5-2": 35,
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"8-1": 44
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}
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const SMBS_LEVEL_GOLD_ANY_TIMES := {
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"1-2": 25,
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"4-2": 30
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}
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const SMBS_LEVEL_GOLD_TIMES := [
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[28, 21, 32, 19],
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[27, 40, 31, 19],
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[31, 11, 16, 20],
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[26, 30, 25, 32],
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[28, 26, 19, 19],
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[24, 21, 23, 20],
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[24, 40, 30, 27],
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[30, 35, 30, 43],
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]
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const SMB1_WARP_LEVELS := ["1-2", "4-2"]
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const SMBLL_WARP_LEVELS := ["1-2", "3-1", "5-1", "5-2", "8-1"]
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const SMBS_WARP_LEVELS := ["4-2"]
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const MEDAL_CONVERSIONS := [2, 1.5, 1]
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func _ready() -> void:
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process_mode = Node.PROCESS_MODE_ALWAYS
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func _physics_process(delta: float) -> void:
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if timer_active:
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if Global.game_paused and Global.current_game_mode != Global.GameMode.MARATHON:
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paused_time += delta
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else:
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timer = (abs(start_time - Time.get_ticks_msec()) / 1000) - paused_time
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if enable_recording:
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if get_tree().get_first_node_in_group("Players") != null:
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record_frame(get_tree().get_first_node_in_group("Players"))
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else:
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paused_time = 0
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Global.player_ghost.visible = ghost_visible
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if ghost_active and ghost_enabled:
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ghost_idx += 1
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if ghost_idx >= ghost_path.size():
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ghost_active = false
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return
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Global.player_ghost.apply_data(ghost_path[ghost_idx])
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func start_timer() -> void:
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timer = 0
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paused_time = 0
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timer_active = true
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show_timer = true
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start_time = Time.get_ticks_msec()
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func record_frame(player: Player) -> void:
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var data := ""
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if levels.has(Global.current_level.scene_file_path) == false:
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levels.append(Global.current_level.scene_file_path)
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data += str(int(player.global_position.x)) + "="
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data += str(int(player.global_position.y)) + "="
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data += str(["Small", "Big", "Fire"].find(player.power_state.state_name)) + "="
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if anim_list.has(player.sprite.animation) == false:
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anim_list.append(player.sprite.animation)
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data += str(anim_list.find(player.sprite.animation)) + "="
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data += str(player.sprite.frame) + "="
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data += str(player.sprite.scale.x) + "="
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data += str(levels.find(Global.current_level.scene_file_path))
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current_recording += data + ","
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func format_time(time_time := 0.0) -> Dictionary:
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var mils = abs(fmod(time_time, 1) * 100)
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var secs = abs(fmod(time_time, 60))
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var mins = abs(time_time / 60)
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return {"mils": int(mils), "secs": int(secs), "mins": int(mins)}
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func gen_time_string(timer_dict := {}) -> String:
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return str(int(timer_dict["mins"])).pad_zeros(2) + ":" + str(int(timer_dict["secs"])).pad_zeros(2) + ":" + str(int(timer_dict["mils"])).pad_zeros(2)
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func save_recording() -> void:
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var recording := [timer, current_recording, levels, str(["Mario", "Luigi", "Toad", "Toadette"].find(get_tree().get_first_node_in_group("Players").character)), anim_list]
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var recording_dir = "user://marathon_recordings/" + Global.current_campaign
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DirAccess.make_dir_recursive_absolute(recording_dir)
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var file = FileAccess.open(recording_dir + "/" + str(Global.world_num) + "-" + str(Global.level_num) + ("warp" if is_warp_run else "") + ".json", FileAccess.WRITE)
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file.store_string(compress_recording(JSON.stringify(recording, "", false, true)))
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current_recording = ""
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file.close()
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levels.clear()
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func compress_recording(recording := "") -> String:
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print(recording)
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var bytes = recording.to_ascii_buffer()
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var compressed_bytes = bytes.compress(FileAccess.CompressionMode.COMPRESSION_DEFLATE)
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var b64 = Marshalls.raw_to_base64(compressed_bytes)
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return b64
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func decompress_recording(recording := "") -> Array:
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var compressed_bytes = Marshalls.base64_to_raw(recording)
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var bytes = compressed_bytes.decompress_dynamic(-1, FileAccess.COMPRESSION_DEFLATE)
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var string = bytes.get_string_from_ascii()
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var json = JSON.parse_string(string)
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return json
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func load_best_marathon() -> void:
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var recording = load_recording(Global.world_num, Global.level_num, not is_warp_run, Global.current_campaign)
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if recording == []:
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best_time = -1
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ghost_active = false
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ghost_recording = ""
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ghost_path = []
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levels = []
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anim_list = []
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else:
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ghost_active = true
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ghost_recording = recording[1]
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ghost_path = ghost_recording.split(",", false)
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levels = recording[2].duplicate()
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anim_list = recording[4].duplicate()
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func load_recording(world_num := 0, level_num := 0, is_warpless := true, campaign := "SMB1") -> Array:
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var recording_dir = "user://marathon_recordings/" + campaign
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var path = recording_dir + "/" + str(world_num) + "-" + str(level_num) + ("" if is_warpless else "warp") + ".json"
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print(path)
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if FileAccess.file_exists(path) == false:
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return []
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var file = FileAccess.open(path, FileAccess.READ)
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var text = decompress_recording(file.get_as_text())
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file.close()
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return text
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func load_best_times(campaign = Global.current_campaign) -> void:
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if best_time_campaign == campaign:
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return
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best_time_campaign = campaign
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best_level_any_times.clear()
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for world_num in 8:
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for level_num in 4:
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var path = "user://marathon_recordings/" + campaign + "/" + str(world_num + 1) + "-" + str(level_num + 1) + ".json"
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if FileAccess.file_exists(path):
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best_level_warpless_times[world_num][level_num] = load_recording(world_num + 1, level_num + 1, true, campaign)[0]
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else:
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best_level_warpless_times[world_num][level_num] = -1
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path = "user://marathon_recordings/" + campaign + "/" + str(world_num + 1) + "-" + str(level_num + 1) +"warp" + ".json"
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if FileAccess.file_exists(path):
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best_level_any_times[str(world_num + 1) + "-" + str(level_num + 1)] = load_recording(world_num + 1, level_num + 1, false, campaign)[0]
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check_for_medal_achievement()
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func run_finished() -> void:
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if timer_active == false:
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return
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SpeedrunHandler.ghost_active = false
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SpeedrunHandler.ghost_idx = -1
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SpeedrunHandler.timer_active = false
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if Global.current_game_mode == Global.GameMode.BOO_RACE:
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pass
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else:
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var best := -1
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if Global.current_game_mode == Global.GameMode.MARATHON_PRACTICE:
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if is_warp_run:
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best = best_level_any_times.get(str(Global.world_num) + "-" + str(Global.level_num), -1)
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else:
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best = best_level_warpless_times[Global.world_num - 1][Global.level_num - 1]
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else:
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if is_warp_run:
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best = marathon_best_any_time
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else:
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best = marathon_best_warpless_time
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if best <= 0 or best > timer:
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if Global.current_game_mode == Global.GameMode.MARATHON_PRACTICE:
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save_recording()
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if is_warp_run:
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best_level_any_times[str(Global.world_num) + "-" + str(Global.level_num)] = timer
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else:
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best_level_warpless_times[Global.world_num - 1][Global.level_num - 1] = timer
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else:
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if is_warp_run:
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marathon_best_any_time = timer
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else:
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marathon_best_warpless_time = timer
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if Global.current_game_mode == Global.GameMode.MARATHON:
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match Global.current_campaign:
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"SMB1": Global.unlock_achievement(Global.AchievementID.SMB1_RUN)
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"SMBLL": Global.unlock_achievement(Global.AchievementID.SMBLL_RUN)
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"SMBS": Global.unlock_achievement(Global.AchievementID.SMBS_RUN)
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check_for_medal_achievement()
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SaveManager.write_save(Global.current_campaign)
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func get_best_time() -> float:
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if Global.current_game_mode == Global.GameMode.MARATHON_PRACTICE:
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if is_warp_run:
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return best_level_any_times[str(Global.world_num) + "-" + str(Global.level_num)]
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else:
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return best_level_warpless_times[Global.world_num - 1][Global.level_num - 1]
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else:
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if is_warp_run:
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return marathon_best_any_time
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else:
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return marathon_best_warpless_time
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func check_for_medal_achievement() -> void:
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var has_gold_levels_warpless := true
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var has_gold_levels_any := true
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var has_gold_full := false
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var has_silver_levels_warpless := true
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var has_silver_levels_any := true
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var has_silver_full := false
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var has_bronze_levels_warpless := true
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var has_bronze_levels_any := true
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var has_bronze_full := false
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if Global.current_campaign == "SMBANN":
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return
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for i in LEVEL_GOLD_ANY_TIMES[Global.current_campaign]:
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if best_level_any_times.has(i):
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if best_level_any_times[i] > LEVEL_GOLD_ANY_TIMES[Global.current_campaign][i]:
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has_gold_levels_any = false
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if best_level_any_times[i] > LEVEL_GOLD_ANY_TIMES[Global.current_campaign][i] * MEDAL_CONVERSIONS[1]:
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has_silver_levels_any = false
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if best_level_any_times[i] > LEVEL_GOLD_ANY_TIMES[Global.current_campaign][i] * MEDAL_CONVERSIONS[0]:
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has_bronze_levels_any = false
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else:
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has_gold_levels_any = false
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has_silver_levels_any = false
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has_bronze_levels_any = false
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var world := 0
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for i in best_level_warpless_times:
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var level := 0
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for x in i:
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if x < 0:
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has_gold_levels_warpless = false
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has_silver_levels_warpless = false
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has_bronze_levels_warpless = false
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if x > LEVEL_GOLD_WARPLESS_TIMES[Global.current_campaign][world][level]:
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has_gold_levels_warpless = false
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if x > LEVEL_GOLD_WARPLESS_TIMES[Global.current_campaign][world][level] * MEDAL_CONVERSIONS[1]:
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has_silver_levels_warpless = false
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if x > LEVEL_GOLD_WARPLESS_TIMES[Global.current_campaign][world][level] * MEDAL_CONVERSIONS[0]:
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has_bronze_levels_warpless = false
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level += 1
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world += 1
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if marathon_best_any_time >= 0 and marathon_best_warpless_time >= 0:
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if marathon_best_any_time <= GOLD_ANY_TIMES[Global.current_campaign] and marathon_best_warpless_time <= GOLD_WARPLESS_TIMES[Global.current_campaign]:
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has_gold_full = true
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if marathon_best_any_time <= GOLD_ANY_TIMES[Global.current_campaign] * MEDAL_CONVERSIONS[1] and marathon_best_warpless_time <= GOLD_WARPLESS_TIMES[Global.current_campaign] * MEDAL_CONVERSIONS[1]:
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has_silver_full = true
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if marathon_best_any_time <= GOLD_ANY_TIMES[Global.current_campaign] * MEDAL_CONVERSIONS[0] and marathon_best_warpless_time <= GOLD_WARPLESS_TIMES[Global.current_campaign] * MEDAL_CONVERSIONS[0]:
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has_bronze_full = true
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if has_gold_levels_warpless and has_gold_levels_any and has_gold_full:
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match Global.current_campaign:
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"SMB1": Global.unlock_achievement(Global.AchievementID.SMB1_GOLD)
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"SMBLL": Global.unlock_achievement(Global.AchievementID.SMBLL_GOLD)
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"SMBS": Global.unlock_achievement(Global.AchievementID.SMBS_GOLD)
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if has_silver_levels_any and has_silver_levels_warpless and has_silver_full:
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match Global.current_campaign:
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"SMB1": Global.unlock_achievement(Global.AchievementID.SMB1_SILVER)
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"SMBLL": Global.unlock_achievement(Global.AchievementID.SMBLL_SILVER)
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"SMBS": Global.unlock_achievement(Global.AchievementID.SMBS_SILVER)
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if has_bronze_levels_warpless and has_bronze_levels_any and has_bronze_full:
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match Global.current_campaign:
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"SMB1": Global.unlock_achievement(Global.AchievementID.SMB1_BRONZE)
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"SMBLL": Global.unlock_achievement(Global.AchievementID.SMBLL_BRONZE)
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"SMBS": Global.unlock_achievement(Global.AchievementID.SMBS_BRONZE)
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