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				https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
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			44 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			GDScript
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			GDScript
		
	
	
	
	
	
class_name UpsideDownGravityArea
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extends PlayerDetection
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var players_inside: Array[Player] = []
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@export var polygon: CollisionPolygon2D
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@export var enable_low_gravity := true
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var low_gravity := false
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@export var new_vector := Vector2.UP
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func _physics_process(_delta: float) -> void:
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	for i in get_tree().get_nodes_in_group("Players"):
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		if Geometry2D.is_point_in_polygon(polygon.to_local(i.global_position), polygon.polygon):
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			if players_inside.has(i) == false:
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				players_inside.append(i)
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				on_player_entered(i)
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		else:
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			if players_inside.has(i):
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				players_inside.erase(i)
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				on_player_exited(i)
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func on_player_entered(player: Player) -> void:
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	low_gravity = player.low_gravity
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	player.gravity_vector = new_vector
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	player.low_gravity = enable_low_gravity
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	player.global_position.y -= 16
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	player.global_rotation = -player.gravity_vector.angle() + deg_to_rad(90)
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	player.get_node("CameraHandler").global_rotation = 0
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	player.get_node("CameraHandler").position.x = 0
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	player.get_node("CameraHandler").can_diff = false
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	player.reset_physics_interpolation()
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func on_player_exited(player: Player) -> void:
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	player.gravity_vector = Vector2.DOWN
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	player.low_gravity = low_gravity
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	player.global_position.y += 16
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	player.velocity.y *= 1.1
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	player.global_rotation = -player.gravity_vector.angle() + deg_to_rad(90)
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	player.get_node("CameraHandler").position.x = 0
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	player.reset_physics_interpolation()
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