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			32 lines
		
	
	
		
			852 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			852 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
class_name PlayerGhost
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extends Node2D
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@onready var sprite: PlayerSprite = $PlayerSprite
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static var idx := 0
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var recording := []
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var current_power_state := ""
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func delete() -> void:
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	idx = 0
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func apply_data(data := "") -> void:
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	if Global.current_level == null:
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		hide()
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		return
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	$Label.visible = SpeedrunHandler.ghost_idx < 60
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	var values = data.split("=", false)
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	global_position.x = int(values[0])
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	global_position.y = int(values[1])
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	sprite.force_power_state = ["Small", "Big", "Fire"][int(values[2])]
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	if sprite.force_power_state != current_power_state:
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		sprite.update()
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	current_power_state = sprite.force_power_state
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	sprite.animation = (SpeedrunHandler.anim_list[int(values[3])])
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	sprite.frame = int(values[4])
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	sprite.scale.x = int(values[5])
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	visible = SpeedrunHandler.levels[int(values[6])] == Global.current_level.scene_file_path
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