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			13 lines
		
	
	
		
			381 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			381 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
class_name LevelEditorVisibleNode
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extends Node2D
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func _ready() -> void:
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	process_mode = Node.PROCESS_MODE_ALWAYS
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	update()
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	if Global.level_editor != null:
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		Global.level_editor.editor_start.connect(update)
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		Global.level_editor.level_start.connect(update)
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func update() -> void:
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	visible = !LevelEditor.playing_level and Global.current_game_mode == Global.GameMode.LEVEL_EDITOR
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