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			26 lines
		
	
	
		
			923 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			923 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
extends Node2D
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var shadow_colour := Color.BLACK
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@export var offset := Vector2(0, 0)
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var shadow_texture: Texture2D = null
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func _process(_delta: float) -> void:
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	hide()
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	if Settings.file.video.drop_shadows == 0:
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		return
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	show()
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	if is_instance_valid(get_tree().current_scene):
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		if is_instance_valid(get_tree().current_scene.get_viewport().get_camera_2d()):
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			$SubViewportContainer/SubViewport.world_2d = get_tree().current_scene.get_viewport().get_camera_2d().get_world_2d()
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		else:
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			return
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	else:
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		return#
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	$SubViewportContainer.material.set_shader_parameter("shadow_colour", shadow_colour)
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	$SubViewportContainer/SubViewport.size = get_viewport().get_visible_rect().size + Vector2(9, 2)
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	global_position = get_viewport().get_camera_2d().get_screen_center_position() + offset
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	$SubViewportContainer/SubViewport/Camera2D.global_position = get_viewport().get_camera_2d().get_screen_center_position()
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	queue_redraw()
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