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				https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
				synced 2025-11-04 08:35:41 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			39 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			GDScript
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			GDScript
		
	
	
	
	
	
extends Node
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var can_skip := false
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@export var default_font: Font = null
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func _enter_tree() -> void:
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	if Settings.file.game.lang != "jp":
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		for i in [$Title, $"1", $"2", $Enjoy]:
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			i.remove_theme_font_override("font")
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			i.uppercase = true
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func _ready() -> void:
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	var animation: Animation = $AnimationPlayer.get_animation_library("").get_animation(&"Go")
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	var track: int = animation.find_track("AudioStreamPlayer", Animation.TYPE_AUDIO)
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	for key in animation.track_get_key_count(track):
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		var resource_getter = ResourceGetter.new() #Why do I have to make a new one each time?
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		animation.audio_track_set_key_stream(track, key, resource_getter.get_resource(animation.audio_track_get_key_stream(track, key)))
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	Global.debugged_in = false
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	Global.get_node("GameHUD").hide()
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	await get_tree().create_timer(1, false).timeout
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	can_skip = true
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func _exit_tree() -> void:
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	Global.get_node("GameHUD").show()
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func _process(_delta: float) -> void:
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	if Input.is_action_just_pressed("ui_accept") and can_skip:
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		go_to_menu()
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func go_to_menu() -> void:
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	ResourceGenerator.updating = true
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	if Global.rom_path == "":
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		Global.transition_to_scene("res://Scenes/Levels/RomVerifier.tscn")
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	elif not Global.rom_assets_exist:
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		Global.transition_to_scene("res://Scenes/Levels/RomResourceGenerator.tscn")
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	else:
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		Global.transition_to_scene("res://Scenes/Levels/TitleScreen.tscn")
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