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			15 lines
		
	
	
		
			341 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			341 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
extends Node2D
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var can_kill := false
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func _ready() -> void:
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	await get_tree().create_timer(0.5, false).timeout
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	can_kill = true
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func _physics_process(delta: float) -> void:
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	global_position.y -= 32 * delta
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	if global_position.y < -176:
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		queue_free()
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	elif $WaterDetection.get_overlapping_bodies().is_empty() and can_kill:
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		queue_free()
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