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			15 lines
		
	
	
		
			364 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			364 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
class_name BetterAnimatedSprite2D
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extends AnimatedSprite2D
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@export var do_offset := true
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func _process(_delta: float) -> void:
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	if do_offset:
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		on_frame_changed()
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func on_frame_changed() -> void:
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	if sprite_frames == null: return
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	var texture = sprite_frames.get_frame_texture(animation, frame)
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	if texture != null:
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		position.y = -(texture.get_height() / 2.0)
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