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			22 lines
		
	
	
		
			884 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			884 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
extends PowerUpState
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var fireball_amount := 0
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const FIREBALL = preload("res://Scenes/Prefabs/Entities/Items/Fireball.tscn")
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func update(delta: float) -> void:
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	if Global.player_action_just_pressed("action", player.player_id) and fireball_amount < 2 and player.state_machine.state.name == "Normal" and delta > 0:
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		throw_fireball()
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func throw_fireball() -> void:
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	var node = FIREBALL.instantiate()
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	node.character = player.character
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	node.global_position = player.global_position - Vector2(-4 * player.direction, 16 * player.gravity_vector.y)
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	node.direction = player.direction
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	node.velocity.y = 100
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	player.call_deferred("add_sibling", node)
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	fireball_amount += 1
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	node.tree_exited.connect(func(): fireball_amount -= 1)
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	AudioManager.play_sfx("fireball", player.global_position)
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	player.attacking = true
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	await get_tree().create_timer(0.1, false).timeout
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	player.attacking = false
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