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			19 lines
		
	
	
		
			453 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			453 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
class_name ShellDetection
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extends Node
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@export var hitbox: Area2D = null
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signal moving_shell_entered(shell: Node2D)
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func _ready() -> void:
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	hitbox.area_entered.connect(area_entered)
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func area_entered(area: Area2D) -> void:
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	if area.owner is Shell and area.owner != owner:
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		if abs(area.owner.velocity.x) > 0:
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			moving_shell_entered.emit(area.owner)
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			area.owner.add_combo()
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func destroy_shell(shell: Shell) -> void:
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	shell.die_from_object(owner)
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