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			14 lines
		
	
	
		
			318 B
		
	
	
	
		
			GDScript
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			318 B
		
	
	
	
		
			GDScript
		
	
	
		
			Executable File
		
	
	
	
	
class_name ExplosionDetection
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extends Node
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@export var hitbox: Area2D = null
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signal explosion_entered(explosion: Node2D)
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func _ready() -> void:
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	if hitbox != null:
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		hitbox.area_entered.connect(area_entered)
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func area_entered(area: Area2D) -> void:
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	if area.owner is Explosion:
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		explosion_entered.emit(area.owner)
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