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			11 lines
		
	
	
		
			395 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			395 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
extends Block
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func on_area_entered(area: Area2D) -> void:
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	if area.owner is Player:
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		var player: Player = area.owner
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		if player.velocity.y < 0 and player.global_position.y > $Hitbox.global_position.y and abs(player.global_position.x - global_position.x) < 8:
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			player_block_hit.emit(area.owner)
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			player.velocity.y = 0
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			player.bump_ceiling()
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			$Collision.set_deferred("disabled", false)
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