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				https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
				synced 2025-11-04 08:35:41 +00:00 
			
		
		
		
	This PR changes the End Final Castle to use the Special visuals when the level is in the SMBS campaign. This is primarily for the Level Editor / Custom Levels and isn't really necessary for the main campaigns. Hence the added check to see if the Level Editor is used.
		
			
				
	
	
		
			36 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
[gd_scene load_steps=5 format=3 uid="uid://b5o0j3kfv2xys"]
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[ext_resource type="PackedScene" uid="uid://bney0cc8cfm5s" path="res://Scenes/Prefabs/LevelObjects/EndFinalCastle.tscn" id="1_fa5ur"]
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[ext_resource type="Texture2D" uid="uid://gnqt7rl36kxy" path="res://Assets/Sprites/Tilesets/CastleFlag.png" id="2_jp1ee"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_uq0jd"]
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atlas = ExtResource("2_jp1ee")
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region = Rect2(0, 0, 16, 16)
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[sub_resource type="SpriteFrames" id="SpriteFrames_t8sum"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_uq0jd")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[node name="EndFinalCastle" instance=ExtResource("1_fa5ur")]
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[node name="Flag" parent="FlagJoint" index="0"]
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position = Vector2(0, 8.00001)
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sprite_frames = SubResource("SpriteFrames_t8sum")
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do_offset = false
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[node name="SmallCastleVisual" parent="." index="3"]
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visible = false
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[node name="SmallCastleVisual2" parent="." index="4"]
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visible = true
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[node name="Overlay" parent="." index="7"]
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visible = true
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