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				https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
				synced 2025-11-04 08:35:41 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			49 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
[gd_scene load_steps=8 format=3 uid="uid://bvwo8snk5ixaa"]
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[ext_resource type="Script" uid="uid://bosxtidiegjv0" path="res://Scripts/Classes/Entities/Objects/CloudPlatform.gd" id="1_s4l5y"]
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[ext_resource type="Texture2D" uid="uid://7g55o2cjwrap" path="res://Assets/Sprites/Tilesets/CloudPlatform.png" id="2_ikg3d"]
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[ext_resource type="Script" uid="uid://cbal8ms2oe1ik" path="res://Scripts/Classes/Components/ResourceSetterNew.gd" id="3_1ny6m"]
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[ext_resource type="Script" uid="uid://cnheej0sxmoxg" path="res://Scripts/Parts/PlayerDetection.gd" id="3_np2pg"]
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[ext_resource type="JSON" path="res://Assets/Sprites/Tilesets/CloudPlatform.json" id="4_fy0hu"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_1ny6m"]
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size = Vector2(48, 8)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_fy0hu"]
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size = Vector2(42, 8)
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[node name="CloudPlatform" type="AnimatableBody2D"]
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sync_to_physics = false
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script = ExtResource("1_s4l5y")
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[node name="Sprite" type="NinePatchRect" parent="."]
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offset_left = -24.0
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offset_right = 24.0
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offset_bottom = 8.0
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texture = ExtResource("2_ikg3d")
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patch_margin_left = 8
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patch_margin_right = 8
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axis_stretch_horizontal = 1
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[node name="ResourceSetterNew" type="Node" parent="Sprite" node_paths=PackedStringArray("node_to_affect")]
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script = ExtResource("3_1ny6m")
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node_to_affect = NodePath("..")
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property_name = "texture"
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mode = 1
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resource_json = ExtResource("4_fy0hu")
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metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
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[node name="Collision" type="CollisionShape2D" parent="."]
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position = Vector2(0, 4)
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shape = SubResource("RectangleShape2D_1ny6m")
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[node name="PlayerDetection" type="Area2D" parent="."]
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script = ExtResource("3_np2pg")
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metadata/_custom_type_script = "uid://cnheej0sxmoxg"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetection"]
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position = Vector2(0, -4)
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shape = SubResource("RectangleShape2D_fy0hu")
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[connection signal="player_entered" from="PlayerDetection" to="." method="on_player_entered"]
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