Files
Super-Mario-Bros.-Remastere…/Scripts/Parts/SettingObjectNode.gd
2025-09-13 16:30:32 +01:00

17 lines
346 B
GDScript
Executable File

class_name SettingObjectNode
extends Node
@export var setting_key := "difficulty"
@export var setting_title := ""
@export var valid_value := 1
@export var nodes_to_delete: Array[Node] = []
func _ready() -> void:
if Settings.file[setting_key][setting_title] == valid_value:
for i in nodes_to_delete:
i.queue_free()
else:
queue_free()