Files
Super-Mario-Bros.-Remastere…/addons/mod_loader/internal/file.gd
BarrierFalki 78f68b3be1 Allow Mod Loader to automatically add hooks on export (#405)
* Update Mod Loader and Tool addons

* Mod tool checks if script exists before reloading

* Change script export mode to Text for hook export

* Change return type of load_image_from_path to Texture2D
2025-09-26 19:30:40 +01:00

239 lines
7.2 KiB
GDScript

class_name _ModLoaderFile
extends RefCounted
# This Class provides util functions for working with files.
# Currently all of the included functions are internal and should only be used by the mod loader itself.
const LOG_NAME := "ModLoader:File"
# Get Data
# =============================================================================
# Parses JSON from a given file path and returns a [Dictionary].
# Returns an empty [Dictionary] if no file exists (check with size() < 1)
static func get_json_as_dict(path: String) -> Dictionary:
if not file_exists(path):
return {}
var file := FileAccess.open(path, FileAccess.READ)
var error = file.get_open_error()
if file == null:
ModLoaderLog.error("Error opening file. Code: %s" % error, LOG_NAME)
var content := file.get_as_text()
return _get_json_string_as_dict(content)
# Parses JSON from a given [String] and returns a [Dictionary].
# Returns an empty [Dictionary] on error (check with size() < 1)
static func _get_json_string_as_dict(string: String) -> Dictionary:
if string == "":
return {}
var test_json_conv = JSON.new()
var error = test_json_conv.parse(string)
if not error == OK:
ModLoaderLog.error("Error parsing JSON", LOG_NAME)
return {}
if not test_json_conv.data is Dictionary:
ModLoaderLog.error("JSON is not a dictionary", LOG_NAME)
return {}
return test_json_conv.data
# Opens the path and reports all the errors that can happen
static func open_dir(folder_path: String) -> DirAccess:
var mod_dir := DirAccess.open(folder_path)
if mod_dir == null:
ModLoaderLog.error("Can't open mod folder %s" % [folder_path], LOG_NAME)
return null
var mod_dir_open_error := mod_dir.get_open_error()
if not mod_dir_open_error == OK:
ModLoaderLog.info(
"Can't open mod folder %s (Error: %s, %s)" %
[folder_path, mod_dir_open_error, error_string(mod_dir_open_error)],
LOG_NAME
)
return null
var mod_dir_listdir_error := mod_dir.list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547
if not mod_dir_listdir_error == OK:
ModLoaderLog.error(
"Can't read mod folder %s (Error: %s, %s)" %
[folder_path, mod_dir_listdir_error, error_string(mod_dir_listdir_error)],
LOG_NAME
)
return null
return mod_dir
static func get_json_as_dict_from_zip(zip_path: String, file_path: String, is_full_path := false) -> Dictionary:
if not file_exists(zip_path):
ModLoaderLog.error("Zip was not found at %s" % [zip_path], LOG_NAME)
return {}
var reader := ZIPReader.new()
var zip_open_error := reader.open(zip_path)
if not zip_open_error == OK:
ModLoaderLog.error(
"Error opening zip. (Error: %s, %s)" %
[zip_open_error, error_string(zip_open_error)],
LOG_NAME
)
var full_path := ""
if is_full_path:
full_path = file_path
if not reader.file_exists(full_path):
ModLoaderLog.error("File was not found in zip at path %s" % [file_path], LOG_NAME)
return {}
else:
# Go through all files and find the file
# Since we don't know which mod folder will be in the zip to get the exact full path
# (zip naming is not required to be the name as folder name)
for path in reader.get_files():
if Array(path.rsplit("/", false, 1)).back() == file_path:
full_path = path
if not full_path:
ModLoaderLog.error("File was not found in zip at path %s" % [file_path], LOG_NAME)
return {}
var content := reader.read_file(full_path).get_string_from_utf8()
return _get_json_string_as_dict(content)
# Save Data
# =============================================================================
# Saves a dictionary to a file, as a JSON string
static func _save_string_to_file(save_string: String, filepath: String) -> bool:
# Create directory if it doesn't exist yet
var file_directory := filepath.get_base_dir()
var dir := DirAccess.open(file_directory)
_code_note(str(
"View error codes here:",
"https://docs.godotengine.org/en/stable/classes/class_%40globalscope.html#enum-globalscope-error"
))
if not dir:
var makedir_error := DirAccess.make_dir_recursive_absolute(ProjectSettings.globalize_path(file_directory))
if not makedir_error == OK:
ModLoaderLog.fatal("Encountered an error (%s) when attempting to create a directory, with the path: %s" % [makedir_error, file_directory], LOG_NAME)
return false
# Save data to the file
var file := FileAccess.open(filepath, FileAccess.WRITE)
if not file:
ModLoaderLog.fatal("Encountered an error (%s) when attempting to write to a file, with the path: %s" % [FileAccess.get_open_error(), filepath], LOG_NAME)
return false
file.store_string(save_string)
file.close()
return true
# Saves a dictionary to a file, as a JSON string
static func save_dictionary_to_json_file(data: Dictionary, filepath: String) -> bool:
var json_string := JSON.stringify(data, "\t")
return _save_string_to_file(json_string, filepath)
# Remove Data
# =============================================================================
# Removes a file from the given path
static func remove_file(file_path: String) -> bool:
var dir := DirAccess.open(file_path)
if not dir.file_exists(file_path):
ModLoaderLog.error("No file found at \"%s\"" % file_path, LOG_NAME)
return false
var error := dir.remove(file_path)
if error:
ModLoaderLog.error(
"Encountered an error (%s) when attempting to remove the file, with the path: %s"
% [error, file_path],
LOG_NAME
)
return false
return true
# Checks
# =============================================================================
static func file_exists(path: String, zip_path: String = "") -> bool:
if not zip_path.is_empty():
return file_exists_in_zip(zip_path, path)
var exists := FileAccess.file_exists(path)
# If the file is not found, check if it has been remapped because it is a Resource.
if not exists:
exists = ResourceLoader.exists(path)
return exists
static func dir_exists(path: String) -> bool:
return DirAccess.dir_exists_absolute(path)
static func file_exists_in_zip(zip_path: String, path: String) -> bool:
var reader := zip_reader_open(zip_path)
if not reader:
return false
return reader.get_files().has(path.trim_prefix("res://"))
static func get_mod_dir_name_in_zip(zip_path: String) -> String:
var reader := _ModLoaderFile.zip_reader_open(zip_path)
if not reader:
return ""
var file_paths := reader.get_files()
for file_path in file_paths:
# We asume tat the mod_main.gd is at the root of the mod dir
if file_path.ends_with("mod_main.gd") and file_path.split("/").size() == 3:
return file_path.split("/")[-2]
return ""
static func zip_reader_open(zip_path) -> ZIPReader:
var reader := ZIPReader.new()
var err := reader.open(zip_path)
if err != OK:
ModLoaderLog.error("Could not open zip with error: %s" % error_string(err), LOG_NAME)
return
return reader
static func load_manifest_file(path: String) -> Dictionary:
ModLoaderLog.debug("Loading mod_manifest from -> %s" % path, LOG_NAME)
if _ModLoaderPath.is_zip(path):
return get_json_as_dict_from_zip(path, ModData.MANIFEST)
return get_json_as_dict(path.path_join(ModData.MANIFEST))
# This is a dummy func. It is exclusively used to show notes in the code that
# stay visible after decompiling a PCK, as is primarily intended to assist new
# modders in understanding and troubleshooting issues.
static func _code_note(_msg:String):
pass