Files
Super-Mario-Bros.-Remastere…/Assets/Audio/SFX/HammerPoint.wav.import
John Cooper McDonald 8474bc3c19 Properly implement the Hammer item (#599)
* Properly implement the Hammer item

* Update Boo.gd

* Update LongFirebar.tscn
2025-10-15 18:14:19 +01:00

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[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://clpebkune16oc"
path="res://.godot/imported/HammerPoint.wav-d08385bab6f27e27d308496f733770b5.sample"
[deps]
source_file="res://Assets/Audio/SFX/HammerPoint.wav"
dest_files=["res://.godot/imported/HammerPoint.wav-d08385bab6f27e27d308496f733770b5.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0