Files
Super-Mario-Bros.-Remastere…/Scenes/Prefabs/Entities/Objects/Bumper.tscn
2025-09-13 16:30:32 +01:00

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[gd_scene load_steps=15 format=3 uid="uid://bh0c141mlkiff"]
[ext_resource type="Texture2D" uid="uid://dleohmr2yvsea" path="res://Assets/Sprites/Blocks/Bumper.png" id="1_7osxe"]
[ext_resource type="Script" uid="uid://biu4x75tbkfk3" path="res://Scripts/Classes/Entities/Objects/Bumper.gd" id="1_yguea"]
[ext_resource type="Script" uid="uid://caq1qiwmy0mox" path="res://Scripts/Parts/BetterAnimatedSprite.gd" id="2_yguea"]
[ext_resource type="Script" uid="uid://cnheej0sxmoxg" path="res://Scripts/Parts/PlayerDetection.gd" id="3_cgc3p"]
[ext_resource type="Script" uid="uid://cbal8ms2oe1ik" path="res://Scripts/Classes/Components/ResourceSetterNew.gd" id="4_cgc3p"]
[ext_resource type="JSON" path="res://Assets/Sprites/Blocks/Bumper.json" id="5_ix70v"]
[ext_resource type="Script" uid="uid://d4a7yp6e55u8t" path="res://Scripts/Classes/Components/TrackJoint.gd" id="7_tbo6k"]
[sub_resource type="AtlasTexture" id="AtlasTexture_ix70v"]
atlas = ExtResource("1_7osxe")
region = Rect2(0, 0, 48, 48)
[sub_resource type="SpriteFrames" id="SpriteFrames_tbo6k"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_ix70v")
}],
"loop": true,
"name": &"Idle",
"speed": 5.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_tbo6k"]
radius = 24.0
[sub_resource type="Animation" id="Animation_7osxe"]
resource_name = "Bounce"
length = 0.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.033333335, 0.1, 0.16666667),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Vector2(1, 1), Vector2(0.8, 0.8), Vector2(1.2, 1.2), Vector2(1, 1)]
}
[sub_resource type="Animation" id="Animation_yguea"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_cgc3p"]
_data = {
&"Bounce": SubResource("Animation_7osxe"),
&"RESET": SubResource("Animation_yguea")
}
[sub_resource type="RectangleShape2D" id="RectangleShape2D_tbo6k"]
[node name="Bumper" type="AnimatableBody2D"]
sync_to_physics = false
script = ExtResource("1_yguea")
[node name="Sprite" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_tbo6k")
animation = &"Idle"
autoplay = "Idle"
script = ExtResource("2_yguea")
do_offset = false
metadata/_custom_type_script = "uid://caq1qiwmy0mox"
[node name="ResourceSetterNew" type="Node" parent="Sprite" node_paths=PackedStringArray("node_to_affect")]
script = ExtResource("4_cgc3p")
node_to_affect = NodePath("..")
property_name = "sprite_frames"
resource_json = ExtResource("5_ix70v")
metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
[node name="Hitbox" type="Area2D" parent="."]
collision_layer = 255
script = ExtResource("3_cgc3p")
metadata/_custom_type_script = "uid://cnheej0sxmoxg"
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
shape = SubResource("CircleShape2D_tbo6k")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_cgc3p")
}
autoplay = "RESET"
[node name="TrackJoint" type="Node" parent="."]
script = ExtResource("7_tbo6k")
offset = Vector2(0, 0)
disable_physics = false
metadata/_custom_type_script = "uid://d4a7yp6e55u8t"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_tbo6k")
[connection signal="player_entered" from="Hitbox" to="." method="bounce_player"]