Files
Super-Mario-Bros.-Remastere…/Scripts/UI/QuitDialog.gd
KirbyKidJ 7fdbdbf826 Adjusted previous update and added Ach
- Adjusted previous update to use Godot Editor Metadata
- Applied Resource Pack changes to Ach Unlock Popup (I assume) and Container
- Applied Resource Pack changes to Character Select Spotlight
- Applied Resource Pack changes to Level Containers (Icon, Difficulty Stars, and Campaign)
2025-09-15 20:44:30 -07:00

18 lines
427 B
GDScript

extends Control
signal cancelled
var is_active := false
func _physics_process(delta: float) -> void:
modulate.a = lerpf(modulate.a, int(is_active), delta * 15)
if Input.is_action_just_released("ui_back") and is_active:
cancelled.emit()
is_active = false
$AnimationPlayer.stop()
func start() -> void:
$AnimationPlayer.play("Animation")
is_active = true
await $AnimationPlayer.animation_finished
get_tree().quit()