Files
Super-Mario-Bros.-Remastere…/addons/better-terrain/editor/TerrainEntry.gd
2025-09-13 16:30:32 +01:00

186 lines
6.2 KiB
GDScript
Executable File

@tool
extends PanelContainer
signal select(index)
@onready var color_panel := %Color
@onready var terrain_icon_slot := %TerrainIcon
@onready var type_icon_slot := %TypeIcon
@onready var type_icon_panel := %TerrainIconPanel
@onready var name_label := %Name
@onready var layout_container := %Layout
@onready var icon_layout_container := %IconLayout
var selected := false
var tileset:TileSet
var terrain:Dictionary
var grid_mode := false
var color_style_list:StyleBoxFlat
var color_style_grid:StyleBoxFlat
var color_style_decoration:StyleBoxFlat
var _terrain_texture:Texture2D
var _terrain_texture_rect:Rect2i
var _icon_draw_connected := false
func _ready():
update()
func update():
if !terrain or !terrain.valid:
return
if !tileset:
return
name_label.text = terrain.name
tooltip_text = "%s (%d)" % [terrain.name, terrain.id]
color_style_list = color_panel.get_theme_stylebox("panel").duplicate()
color_style_grid = color_panel.get_theme_stylebox("panel").duplicate()
color_style_decoration = color_panel.get_theme_stylebox("panel").duplicate()
color_style_list.bg_color = terrain.color
color_style_list.corner_radius_top_left = 8
color_style_list.corner_radius_bottom_left = 8
color_style_list.corner_radius_top_right = 0
color_style_list.corner_radius_bottom_right = 0
color_style_list.content_margin_left = -1
color_style_list.content_margin_right = -1
color_style_list.border_width_left = 0
color_style_list.border_width_right = 0
color_style_list.border_width_top = 0
color_style_list.border_width_bottom = 0
color_style_grid.bg_color = terrain.color
color_style_grid.corner_radius_top_left = 6
color_style_grid.corner_radius_bottom_left = 6
color_style_grid.corner_radius_top_right = 6
color_style_grid.corner_radius_bottom_right = 6
color_style_grid.content_margin_left = -1
color_style_grid.content_margin_right = -1
color_style_grid.border_width_left = 0
color_style_grid.border_width_right = 0
color_style_grid.border_width_top = 0
color_style_grid.border_width_bottom = 0
color_style_decoration.bg_color = terrain.color
color_style_decoration.corner_radius_top_left = 8
color_style_decoration.corner_radius_bottom_left = 8
color_style_decoration.corner_radius_top_right = 8
color_style_decoration.corner_radius_bottom_right = 8
color_style_decoration.content_margin_left = -1
color_style_decoration.content_margin_right = -1
color_style_decoration.border_width_left = 4
color_style_decoration.border_width_right = 4
color_style_decoration.border_width_top = 4
color_style_decoration.border_width_bottom = 4
match terrain.type:
BetterTerrain.TerrainType.MATCH_TILES:
type_icon_slot.texture = load("res://addons/better-terrain/icons/MatchTiles.svg")
BetterTerrain.TerrainType.MATCH_VERTICES:
type_icon_slot.texture = load("res://addons/better-terrain/icons/MatchVertices.svg")
BetterTerrain.TerrainType.CATEGORY:
type_icon_slot.texture = load("res://addons/better-terrain/icons/NonModifying.svg")
BetterTerrain.TerrainType.DECORATION:
type_icon_slot.texture = load("res://addons/better-terrain/icons/Decoration.svg")
var has_icon = false
if terrain.has("icon"):
if terrain.icon.has("path") and not terrain.icon.path.is_empty():
terrain_icon_slot.texture = load(terrain.icon.path)
_terrain_texture = null
terrain_icon_slot.queue_redraw()
has_icon = true
elif terrain.icon.has("source_id") and tileset.has_source(terrain.icon.source_id):
var source := tileset.get_source(terrain.icon.source_id) as TileSetAtlasSource
var coord := terrain.icon.coord as Vector2i
var rect := source.get_tile_texture_region(coord, 0)
_terrain_texture = source.texture
_terrain_texture_rect = rect
terrain_icon_slot.queue_redraw()
has_icon = true
if not has_icon:
var tiles = BetterTerrain.get_tile_sources_in_terrain(tileset, get_index())
if tiles.size() > 0:
var source := tiles[0].source as TileSetAtlasSource
var coord := tiles[0].coord as Vector2i
var rect := source.get_tile_texture_region(coord, 0)
_terrain_texture = source.texture
_terrain_texture_rect = rect
terrain_icon_slot.queue_redraw()
if _terrain_texture:
terrain_icon_slot.texture = null
if not _icon_draw_connected:
terrain_icon_slot.connect("draw", func():
if _terrain_texture:
terrain_icon_slot.draw_texture_rect_region(_terrain_texture, Rect2i(0,0, 44, 44), _terrain_texture_rect)
)
_icon_draw_connected = true
update_style()
func update_style():
if terrain.type == BetterTerrain.TerrainType.DECORATION:
type_icon_panel.visible = false
color_panel.custom_minimum_size = Vector2i(52,52)
else:
type_icon_panel.visible = true
color_panel.custom_minimum_size = Vector2i(24,24)
if grid_mode:
if terrain.type == BetterTerrain.TerrainType.DECORATION:
color_panel.add_theme_stylebox_override("panel", color_style_decoration)
color_panel.size_flags_vertical = Control.SIZE_FILL
icon_layout_container.size_flags_vertical = Control.SIZE_EXPAND_FILL
else:
color_panel.add_theme_stylebox_override("panel", color_style_grid)
color_panel.size_flags_vertical = Control.SIZE_SHRINK_BEGIN
icon_layout_container.size_flags_vertical = Control.SIZE_FILL
custom_minimum_size = Vector2(0, 60)
size_flags_horizontal = Control.SIZE_FILL
layout_container.vertical = true
name_label.visible = false
icon_layout_container.add_theme_constant_override("separation", -24)
else:
if terrain.type == BetterTerrain.TerrainType.DECORATION:
color_panel.add_theme_stylebox_override("panel", color_style_decoration)
else:
color_panel.add_theme_stylebox_override("panel", color_style_list)
icon_layout_container.size_flags_vertical = Control.SIZE_FILL
custom_minimum_size = Vector2(2000, 60)
size_flags_horizontal = Control.SIZE_EXPAND_FILL
layout_container.vertical = false
name_label.visible = true
color_panel.size_flags_vertical = Control.SIZE_FILL
icon_layout_container.add_theme_constant_override("separation", 4)
func set_selected(value:bool = true):
selected = value
if value:
select.emit(get_index())
queue_redraw()
func _draw():
if selected:
draw_rect(Rect2(Vector2.ZERO, get_rect().size), Color(0.15, 0.70, 1, 0.3))
func _on_focus_entered():
queue_redraw()
selected = true
select.emit(get_index())
func _on_focus_exited():
queue_redraw()