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31 lines
912 B
GDScript
Executable File
31 lines
912 B
GDScript
Executable File
extends PlayerState
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var direction := 0
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var fall_off := 0.0
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func enter(_msg := {}) -> void:
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fall_off = 0
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direction = player.direction
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player.direction *= -1
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func physics_update(delta: float) -> void:
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if player.input_direction == player.direction or player.input_direction == 0:
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fall_off += 4 * delta
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player.apply_gravity(delta)
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player.velocity.y = clamp(player.velocity.y, -INF, 50)
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player.sprite.play("Skid")
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player.velocity.x = 50 * direction
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if Global.player_action_just_pressed("jump", player.player_id):
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jump_off()
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if player.is_on_floor() or player.is_on_wall() == false or fall_off >= 1:
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player.velocity.x = 50 * player.input_direction
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state_machine.transition_to("Normal")
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player.move_and_slide()
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func jump_off() -> void:
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AudioManager.play_sfx("bump", player.global_position)
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player.state_machine.transition_to("Normal")
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player.jump()
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player.velocity.x = 120 * player.direction
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