Files
Super-Mario-Bros.-Remastere…/Scripts/Classes/States/Player/NoClip.gd
2025-09-13 16:30:32 +01:00

24 lines
718 B
GDScript
Executable File

extends PlayerState
const SLOW_SPEED := 300.0
const FAST_SPEED := 800.0
var old_layers := []
func enter(_msg := {}) -> void:
player.can_hurt = false
player.set_collision_mask_value(1, false)
player.set_collision_mask_value(2, false)
func physics_update(_delta: float) -> void:
player.velocity = Input.get_vector("move_left_0", "move_right_0", "move_up_0", "move_down_0") * (FAST_SPEED if Input.is_action_pressed("run_0") else SLOW_SPEED)
player.move_and_slide()
if Input.is_action_just_pressed("jump_0"):
state_machine.transition_to("Normal")
func exit() -> void:
player.can_hurt = false
player.set_collision_mask_value(1, true)
player.set_collision_mask_value(2, true)
player.velocity = Vector2.ZERO