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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
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29 lines
881 B
GDScript
29 lines
881 B
GDScript
extends Node2D
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var velocity := Vector2(0, -300)
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var id := 0
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const collection_sounds := [preload("uid://drr1qqeuhmv6m"), preload("uid://de1tktivtggdv"), preload("uid://cdtlca36qsba5"), preload("uid://dd47k4c5sypwp"), preload("uid://chi2nogc2op4i")]
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var already_collected := false
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func _ready() -> void:
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already_collected = ChallengeModeHandler.is_coin_collected(id)
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if already_collected == false:
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ChallengeModeHandler.red_coins += 1
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AudioManager.play_sfx(collection_sounds[ChallengeModeHandler.red_coins - 1], global_position)
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else:
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set_visibility_layer_bit(0, false)
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AudioManager.play_sfx("coin", global_position, 2)
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$Sprite.play("Collected")
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Global.score += 200
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ChallengeModeHandler.set_value(id, true)
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func _physics_process(delta: float) -> void:
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global_position += velocity * delta
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velocity.y += (15 / delta) * delta
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func vanish() -> void:
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queue_free()
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