Files
Super-Mario-Bros.-Remastere…/Scripts/UI/AudioAdjuster.gd
2025-10-02 20:39:55 +02:00

45 lines
1.3 KiB
GDScript

extends Node
func master_changed(new_value := 0) -> void:
AudioServer.set_bus_volume_linear(0, float(new_value) / 10)
Settings.file.audio.master = new_value
func music_changed(new_value := 0) -> void:
AudioServer.set_bus_volume_linear(1, float(new_value) / 10)
Settings.file.audio.music = new_value
func sfx_changed(new_value := 0) -> void:
AudioServer.set_bus_volume_linear(2, float(new_value) / 10)
Settings.file.audio.sfx = new_value
func athletic_changed(new_value := 0) -> void:
Settings.file.audio.extra_bgm = new_value
func skid_changed(new_value := 0) -> void:
Settings.file.audio.skid_sfx = new_value
func extra_sfx_changed(new_value := 0) -> void:
Settings.file.audio.extra_sfx = new_value
func pause_bgm_changed(new_value := 0) -> void:
Settings.file.audio.pause_bgm = new_value
func menu_bgm_changed(new_value := 0) -> void:
Settings.file.audio.menu_bgm = new_value
func blank(_hello := 0) -> void:
pass
func set_value(value_name := "", value := 0) -> void:
{
"master": master_changed,
"music": music_changed,
"sfx": sfx_changed,
"athletic_bgm": blank,
"extra_bgm": athletic_changed,
"skid_sfx": skid_changed,
"extra_sfx": extra_sfx_changed,
"pause_bgm": pause_bgm_changed,
"menu_bgm": menu_bgm_changed
}[value_name].call(value)