Files
Super-Mario-Bros.-Remastere…/Scenes/Prefabs/UI/StoryPause.tscn
2025-10-14 16:30:37 +01:00

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[gd_scene load_steps=5 format=3 uid="uid://do28cwi8t6ptt"]
[ext_resource type="PackedScene" uid="uid://dekuqrdjmnr1m" path="res://Scenes/Prefabs/UI/BasePauseMenu.tscn" id="1_ywuni"]
[ext_resource type="Texture2D" uid="uid://3p2l7rec0gh5" path="res://Assets/Sprites/UI/Cursor.png" id="2_r6hlk"]
[sub_resource type="AtlasTexture" id="AtlasTexture_eud56"]
atlas = ExtResource("2_r6hlk")
region = Rect2(0, 0, 8, 8)
[sub_resource type="GDScript" id="GDScript_r6hlk"]
script/source = "extends Node
func restart_level() -> void:
AudioManager.stop_all_music()
Global.player_power_states = \"0000\"
Global.reset_values()
DiscoLevel.reset_values()
if Global.current_game_mode == Global.GameMode.CHALLENGE:
Global.score = 0
ChallengeModeHandler.current_run_red_coins_collected = ChallengeModeHandler.red_coins_collected[Global.world_num - 1][Global.level_num - 1]
Global.current_level.reload_level()
await Global.current_level.tree_exited
$\"..\".close()
func quit_to_menu() -> void:
AudioManager.stop_all_music()
if Global.current_game_mode == Global.GameMode.CUSTOM_LEVEL:
Global.transition_to_scene(\"res://Scenes/Levels/CustomLevelMenu.tscn\")
else:
Global.transition_to_scene(\"res://Scenes/Levels/TitleScreen.tscn\")
get_tree().paused = true
await Global.current_level.tree_exited
$\"..\".close()
"
[node name="PauseMenu" instance=ExtResource("1_ywuni")]
[node name="Cursor" parent="Control" index="1"]
offset_left = 8.0
offset_top = 4.0
offset_right = 16.0
offset_bottom = 12.0
texture = SubResource("AtlasTexture_eud56")
[node name="Handler" type="Node" parent="." index="2"]
script = SubResource("GDScript_r6hlk")
[connection signal="option_1_selected" from="." to="." method="close"]
[connection signal="option_2_selected" from="." to="Handler" method="restart_level"]
[connection signal="option_4_selected" from="." to="Handler" method="quit_to_menu"]