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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
32 lines
852 B
GDScript
32 lines
852 B
GDScript
class_name PlayerGhost
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extends Node2D
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@onready var sprite: PlayerSprite = $PlayerSprite
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static var idx := 0
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var recording := []
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var current_power_state := ""
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func delete() -> void:
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idx = 0
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func apply_data(data := "") -> void:
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if Global.current_level == null:
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hide()
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return
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$Label.visible = SpeedrunHandler.ghost_idx < 60
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var values = data.split("=", false)
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global_position.x = int(values[0])
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global_position.y = int(values[1])
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sprite.force_power_state = ["Small", "Big", "Fire"][int(values[2])]
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if sprite.force_power_state != current_power_state:
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sprite.update()
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current_power_state = sprite.force_power_state
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sprite.animation = (SpeedrunHandler.anim_list[int(values[3])])
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sprite.frame = int(values[4])
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sprite.scale.x = int(values[5])
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visible = SpeedrunHandler.levels[int(values[6])] == Global.current_level.scene_file_path
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