Files
Super-Mario-Bros.-Remastere…/Scripts/Parts/FontUpdater.gd
2025-09-13 16:30:32 +01:00

23 lines
780 B
GDScript

class_name FontUpdater
extends Node
@onready var resource_getter_smb1 := ResourceGetter.new()
@onready var resource_getter_smbll := ResourceGetter.new()
@onready var resource_getter_score := ResourceGetter.new()
@onready var FONT_LL_MAIN = load("uid://djxdgxy1iv8yv")
@onready var FONT_MAIN = load("uid://bl7sbw4nx3l1t")
@onready var SCORE_FONT = load("uid://cflgloiossd8a")
static var current_font: Font = null
func _ready() -> void:
update_fonts()
Global.level_theme_changed.connect(update_fonts)
func update_fonts() -> void:
FONT_MAIN.base_font = resource_getter_smb1.get_resource(FONT_MAIN.base_font)
FONT_LL_MAIN.base_font = resource_getter_smbll.get_resource(FONT_LL_MAIN.base_font)
SCORE_FONT.base_font = resource_getter_score.get_resource(SCORE_FONT.base_font)