Files
Super-Mario-Bros.-Remastere…/Scripts/Parts/PickAPathTeleport.gd
2025-09-13 16:30:32 +01:00

26 lines
600 B
GDScript

extends Node2D
@export var reset_pos := Vector2.ZERO
signal player_teleported
func on_player_entered(_player: Player) -> void:
if get_child_count() <= 1:
for i in get_tree().get_nodes_in_group("Players"):
teleport_player(i)
return
for i in get_children():
if i is PickAPathPoint:
if not i.crossed:
for x in get_tree().get_nodes_in_group("Players"):
teleport_player(x)
return
queue_free()
func teleport_player(player: Player) -> void:
for i in get_children():
if i is PickAPathPoint:
i.crossed = false
player.teleport_player(reset_pos)
player_teleported.emit()