Files
Super-Mario-Bros.-Remastere…/Scripts/Parts/CameraRightLimit.gd
2025-09-13 16:30:32 +01:00

23 lines
531 B
GDScript

class_name CameraRightLimit
extends Node2D
@export var reset_on_delete := true
@export var lock_camera := false
func _enter_tree() -> void:
Player.camera_right_limit = int(global_position.x)
func _exit_tree() -> void:
if reset_on_delete:
Player.camera_right_limit = int(99999999)
func return_camera_to_normal() -> void:
for i in get_tree().get_nodes_in_group("Players"):
CameraHandler.cam_locked = false
i.reset_camera_to_center()
func on_screen_entered() -> void:
if lock_camera:
CameraHandler.cam_locked = true