Files
Super-Mario-Bros.-Remastere…/Scripts/Parts/BulletBillCannon.gd
2025-09-13 16:30:32 +01:00

43 lines
1.2 KiB
GDScript

extends Node2D
@export var item: PackedScene = preload("res://Scenes/Prefabs/Entities/Enemies/BulletBill.tscn")
var timer := 15
const MAX_TIME := 15
const HARD_TIME := 7
func _physics_process(_delta: float) -> void:
if randi_range(0, 8) == 8:
timer -= 1
if timer <= 0:
if Global.second_quest:
timer = HARD_TIME
else:
timer = MAX_TIME
fire()
func fire() -> void:
if BulletBill.amount >= 3 or $PlayerDetect.get_overlapping_areas().any(func(area: Area2D): return area.owner is Player) or is_inside_tree() == false:
return
var player: Player = get_tree().get_first_node_in_group("Players")
var direction = sign(player.global_position.x - global_position.x)
$BlockCheck.scale.x = direction
$BlockCheck/RayCast2D.force_raycast_update()
if $BlockCheck/RayCast2D.is_colliding():
return
var node = item.instantiate()
node.global_position = global_position + Vector2(0, 8)
node.set("direction", direction)
if node is CharacterBody2D:
node.position.x += 8 * direction
node.set("velocity", Vector2(100 * direction, 0))
if node is not BulletBill:
AudioManager.play_sfx("cannon", global_position)
else:
node.cannon = true
add_sibling(node)
func flag_die() -> void:
queue_free()