Files
Super-Mario-Bros.-Remastere…/Scripts/Classes/Entities/Items/ClockItem.gd
2025-10-17 17:12:57 +01:00

9 lines
257 B
GDScript

extends PowerUpItem
func on_area_entered(area: Area2D) -> void:
if area.owner is Player:
AudioManager.play_sfx("clock_get", global_position)
$Label/AnimationPlayer.play("Appear")
Global.time = clamp(Global.time + 100, 0, 999)
Global.score += 1000