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21 lines
581 B
GDScript
Executable File
21 lines
581 B
GDScript
Executable File
extends Enemy
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var target_player: Player = null
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const MOVE_SPEED := 100.0
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const ACCEL := 1.0
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func _physics_process(delta: float) -> void:
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target_player = get_tree().get_first_node_in_group("Players")
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direction = sign(target_player.global_position.x - global_position.x)
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$Sprite.scale.x = direction
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handle_movement(delta)
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func handle_movement(delta: float) -> void:
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apply_enemy_gravity(delta)
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if is_on_wall():
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velocity.x = (MOVE_SPEED / 2) * get_wall_normal().x
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velocity.y = -100
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velocity.x = lerpf(velocity.x, MOVE_SPEED * direction, delta * ACCEL)
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move_and_slide()
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