Files
Super-Mario-Bros.-Remastere…/Scripts/UI/LevelSelect.gd
2025-09-25 22:54:23 +01:00

205 lines
8.1 KiB
GDScript

extends Control
var selected_level := 0
signal level_selected
signal cancelled
var active := false
var starting_value := -1
@export var has_speedrun_stuff := false
@export var has_challenge_stuff := false
@export var has_disco_stuff := false
const LEVEL_ICONS := {
"SMB1": SMB1_ICONS,
"SMBLL": SMBLL_ICONS,
"SMBS": SMBS_ICONS,
"SMBANN": SMB1_ICONS
}
const SMB1_ICONS := [
"0123",
"0453",
"0023",
"0163",
"8893",
"8893",
"8AB3",
"8883"
]
const SMBLL_ICONS := [
"0123",
"0053",
"0423",
"0023",
"8193",
"8AB3",
"8993",
"88D3",
"8888",
"0123",
"0423",
"0523",
"0003"
]
const SMBS_ICONS := [
"0123",
"0453",
"0023",
"0163",
"8893",
"8893",
"8AB3",
"CA13"
]
const NUMBER_Y := [
"Overworld",
"Underground",
"Castle",
"Snow",
"Space",
"Volcano"
]
func _ready() -> void:
for i in %SlotContainer.get_children():
i.focus_entered.connect(slot_selected.bind(i.get_index()))
for i in [$Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot1/Icon/RankMedal/SRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot1/Icon/RankMedal/PRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot2/Icon/RankMedal/SRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot2/Icon/RankMedal/PRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot3/Icon/RankMedal/SRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot3/Icon/RankMedal/PRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot4/Icon/RankMedal/SRankParticles, $Panel/MarginContainer/VBoxContainer/HBoxContainer/ScrollContainer/SlotContainer/Slot4/Icon/RankMedal/PRankParticles]:
start_particle(i)
func start_particle(particle: GPUParticles2D) -> void:
await get_tree().create_timer(randf_range(0, 5)).timeout
particle.emitting = true
func _process(_delta: float) -> void:
if active:
handle_input()
Global.level_num = selected_level + 1
func open() -> void:
if starting_value == -1:
starting_value = Global.level_num
print([Global.level_num, starting_value])
selected_level = Global.level_num - 1
setup_visuals()
update_pb()
show()
$%SlotContainer.get_child(selected_level).grab_focus()
await get_tree().create_timer(0.1).timeout
active = true
const CHARSET := "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"
var visited_levels := "0000"
func setup_visuals() -> void:
%MarathonBits.visible = Global.current_game_mode == Global.GameMode.MARATHON_PRACTICE
%ChallengeBits.visible = Global.current_game_mode == Global.GameMode.CHALLENGE
var idx := 0
for i in %SlotContainer.get_children():
if i.visible == false:
continue
var level_theme = Global.LEVEL_THEMES[Global.current_campaign][Global.world_num - 1]
visited_levels = (SaveManager.visited_levels.substr((Global.world_num - 1) * 4, 4))
var level_visited = SaveManager.visited_levels[SaveManager.get_level_idx(Global.world_num, idx + 1)] != "0" or Global.debug_mode
var num = CHARSET.find(LEVEL_ICONS[Global.current_campaign][Global.world_num - 1][idx])
if level_visited == false:
num = 7
i.get_node("ChallengeModeBits").visible = Global.current_game_mode == Global.GameMode.CHALLENGE
if Global.current_game_mode == Global.GameMode.CHALLENGE:
setup_challenge_mode_bits(i.get_node("ChallengeModeBits"), idx + 1)
i.get_node("Icon").region_rect = Rect2((num % 4) * 56, (num / 4) * 32, 56, 32)
i.get_node("Icon/Number").region_rect.position.y = clamp(NUMBER_Y.find(level_theme) * 12, 0, 9999)
i.get_node("Icon/Number").region_rect.position.x = (idx) * 12
i.get_node("Icon/RankMedal").visible = Global.current_campaign == "SMBANN"
if Global.current_campaign == "SMBANN":
i.get_node("Icon/RankMedal").frame = "ZFDCBASP".find(DiscoLevel.level_ranks[SaveManager.get_level_idx(Global.world_num, idx + 1)])
i.get_node("Icon/RankMedal/SRankParticles").visible = i.get_node("Icon/RankMedal").frame == 6
i.get_node("Icon/RankMedal/PRankParticles").visible = i.get_node("Icon/RankMedal").frame == 7
idx += 1
func setup_challenge_mode_bits(container: HBoxContainer, level_num := 1) -> void:
for i in [container.get_node("1"), container.get_node("2"), container.get_node("3"), container.get_node("4"), container.get_node("5"), container.get_node("6")]:
var collected = ChallengeModeHandler.is_coin_collected(int(i.name) - 1, ChallengeModeHandler.red_coins_collected[Global.world_num - 1][level_num - 1])
i.get_node("Full").visible = collected
container.get_node("Score/Full").visible = ChallengeModeHandler.top_challenge_scores[Global.world_num - 1][level_num - 1] >= ChallengeModeHandler.CHALLENGE_TARGETS[Global.current_campaign][Global.world_num - 1][level_num - 1]
func update_score() -> void:
if has_challenge_stuff == false: return
var target = ChallengeModeHandler.CHALLENGE_TARGETS[Global.current_campaign][Global.world_num - 1][selected_level]
%ScoreTarget.text = "/" + str(target)
%HighScore.text = "SCORE: " + ("-----" if ChallengeModeHandler.top_challenge_scores[Global.world_num - 1][selected_level] <= 0 else str(int(ChallengeModeHandler.top_challenge_scores[Global.world_num - 1][selected_level])).pad_zeros(5))
func update_pb() -> void:
if has_speedrun_stuff == false: return
var best_warpless_time = SpeedrunHandler.best_level_warpless_times[Global.world_num - 1][selected_level]
print(SpeedrunHandler.best_level_warpless_times)
var best_any_time = SpeedrunHandler.best_level_any_times.get(str(Global.world_num) + "-" + str(selected_level + 1), -1)
%FullRunPB.text = "--:--:--" if best_warpless_time == -1 else SpeedrunHandler.gen_time_string(SpeedrunHandler.format_time(best_warpless_time))
%WarpRunPB.text = "--:--:--" if best_any_time == -1 else SpeedrunHandler.gen_time_string(SpeedrunHandler.format_time(best_any_time))
%Flag.visible = selected_level < 3
%Axe.visible = selected_level >= 3
$Panel/MarginContainer/VBoxContainer/MarathonBits/VBoxContainer/Warp.modulate = Color.WHITE if SpeedrunHandler.WARP_LEVELS[Global.current_campaign].has(str(Global.world_num) + "-" + str(selected_level + 1)) else Color(0.25, 0.25, 0.25)
var gold_warpless_time = SpeedrunHandler.LEVEL_GOLD_WARPLESS_TIMES[Global.current_campaign][Global.world_num - 1][selected_level]
var gold_any_time := -1.0
if SpeedrunHandler.LEVEL_GOLD_ANY_TIMES[Global.current_campaign].has(str(Global.world_num) + "-" + str(selected_level + 1)):
gold_any_time = SpeedrunHandler.LEVEL_GOLD_ANY_TIMES[Global.current_campaign][str(Global.world_num) + "-" + str(selected_level + 1)]
for i in %FullRunMedals.get_children():
var target_time = gold_warpless_time * SpeedrunHandler.MEDAL_CONVERSIONS[i.get_index()]
i.get_node("Full").visible = best_warpless_time <= target_time and best_warpless_time > 0
if gold_any_time != -1:
for i in %WarpRunMedals.get_children():
var target_time = gold_any_time * SpeedrunHandler.MEDAL_CONVERSIONS[i.get_index()]
i.get_node("Full").visible = best_any_time <= target_time and best_any_time > 0
else:
for i in %WarpRunMedals.get_children():
i.get_node("Full").hide()
func handle_input() -> void:
selected_level = clamp(selected_level, 0, 3)
if Input.is_action_just_pressed("ui_accept"):
if visited_levels[selected_level] == "0" and selected_level != 0 and not Global.debug_mode:
AudioManager.play_sfx("bump")
else:
select_world()
elif Input.is_action_just_pressed("ui_back"):
close()
cleanup()
cancelled.emit()
return
func select_world() -> void:
if owner is Level:
owner.level_id = selected_level + 1
Global.level_num = selected_level + 1
level_selected.emit()
close()
func slot_selected(idx := 0) -> void:
selected_level = idx
update_pb()
update_score()
if Settings.file.audio.extra_sfx == 1:
AudioManager.play_global_sfx("menu_move")
func cleanup() -> void:
await get_tree().process_frame
Global.level_num = starting_value
starting_value = -1
Global.level_num = clamp(Global.level_num, 1, 4)
if owner is Level:
owner.level_id = clamp(owner.level_id, 1, 8)
func close() -> void:
active = false
hide()
func on_level_selected() -> void:
pass # Replace with function body.