Files
Super-Mario-Bros.-Remastere…/Scripts/Parts/WarpPipeArea.gd

61 lines
2.0 KiB
GDScript

@tool
class_name WarpPipeArea
extends PipeArea
@export var world_num := 1:
set(value):
world_num = value
update_visuals()
@export var level_num := 1:
set(value):
level_num = value
update_visuals()
static var has_warped := false
func _ready() -> void:
update_visuals()
has_warped = false
func update_visuals() -> void:
if Engine.is_editor_hint():
$ArrowJoint.show()
$ArrowJoint.rotation = get_vector(enter_direction).angle() - deg_to_rad(90)
$ArrowJoint/Arrow.flip_v = exit_only
$Node2D/CenterContainer/Label.text = str(world_num) + "-" + str(level_num)
else:
hide()
func run_player_check(player: Player) -> void:
if Global.player_action_pressed(get_input_direction(enter_direction), player.player_id) and can_enter:
can_enter = false
Checkpoint.passed_checkpoints.clear()
SpeedrunHandler.is_warp_run = true
Global.reset_values()
Level.first_load = true
has_warped = true
player.enter_pipe(self, Global.current_game_mode != Global.GameMode.MARATHON_PRACTICE and Global.current_campaign != "SMBANN")
if Global.current_game_mode == Global.GameMode.MARATHON_PRACTICE:
SpeedrunHandler.run_finished()
await get_tree().create_timer(1, false).timeout
Global.open_marathon_results()
return
elif Global.current_campaign == "SMBANN":
Global.current_level.get_node("DiscoLevel").level_finished()
await get_tree().create_timer(1, false).timeout
AudioManager.stop_all_music()
Global.tally_time()
await Global.score_tally_finished
Global.open_disco_results()
await Global.disco_level_continued
Global.level_num = level_num
Global.world_num = world_num
LevelTransition.level_to_transition_to = Level.get_scene_string(Global.world_num, Global.level_num)
return
await owner.tree_exiting
if Global.current_game_mode != Global.GameMode.MARATHON_PRACTICE:
Global.level_num = level_num
Global.world_num = world_num
LevelTransition.level_to_transition_to = Level.get_scene_string(Global.world_num, Global.level_num)