Files
Super-Mario-Bros.-Remastere…/addons/mod_tool/interface/global/input.gd
2025-09-13 16:30:32 +01:00

67 lines
1.6 KiB
GDScript

@tool
class_name ModToolInterfaceInput
extends HBoxContainer
signal value_changed(new_value, input_node)
@export var is_required: bool:
set = set_is_required
@export var key: String
@export var label_text: String:
set = set_label_text
@export var editor_icon_name: String = "NodeWarning"
@export var hint_text: String:
set = set_hint_text
var is_valid := true: set = set_is_valid
func _ready() -> void:
# Set up warning icons to show if a field is invalid
set_editor_icon(editor_icon_name)
func set_is_required(required: bool) -> void:
is_required = required
set_label_text(label_text)
func set_is_valid(new_is_valid: bool) -> void:
is_valid = new_is_valid
show_error_if_not(is_valid)
func set_label_text(new_text: String) -> void:
label_text = new_text
$Label.text = new_text if is_required else new_text + " (optional)"
func set_hint_text(new_text: String) -> void:
hint_text = new_text
tooltip_text = new_text
mouse_default_cursor_shape = CURSOR_ARROW if new_text == "" else CURSOR_HELP
func set_editor_icon(icon_name: String) -> void:
var mod_tool_store: ModToolStore = get_node_or_null("/root/ModToolStore")
if icon_name and mod_tool_store:
set_error_icon(mod_tool_store.editor_base_control.get_theme_icon(icon_name, "EditorIcons"))
func set_error_icon(icon: Texture2D) -> void:
$"%ErrorIcon".texture = icon
func show_error_if_not(condition: bool) -> void:
if not condition:
$"%ErrorIcon".self_modulate = Color.WHITE
else:
$"%ErrorIcon".self_modulate = Color.TRANSPARENT
func validate(_condition: bool) -> bool:
printerr("Implement a validation method")
return false