Files
Super-Mario-Bros.-Remastere…/Scripts/UI/CustomLevelList.gd
2025-09-26 20:32:42 +01:00

84 lines
2.6 KiB
GDScript

extends VBoxContainer
signal level_selected(container: CustomLevelContainer)
const CUSTOM_LEVEL_CONTAINER = preload("uid://dt20tjug8m6oh")
const base64_charset := "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
signal closed
var containers := []
var selected_lvl_idx := -1
func open(refresh_list := true) -> void:
show()
if refresh_list:
refresh()
if selected_lvl_idx >= 0:
%LevelContainers.get_child(selected_lvl_idx).grab_focus()
else:
$TopBit/Button.grab_focus()
await get_tree().process_frame
set_process(true)
func open_folder() -> void:
var custom_level_path = Global.config_path.path_join("custom_levels")
OS.shell_show_in_file_manager(ProjectSettings.globalize_path(custom_level_path))
func _process(_delta: float) -> void:
if Input.is_action_just_pressed("ui_back"):
closed.emit()
func close() -> void:
hide()
set_process(false)
func refresh() -> void:
%LevelContainers.get_node("Label").show()
for i in %LevelContainers.get_children():
if i is CustomLevelContainer:
i.queue_free()
containers.clear()
get_levels(Global.config_path.path_join("custom_levels"))
get_levels(Global.config_path.path_join("custom_levels/downloaded"))
func get_levels(path : String = "") -> void:
if path == "":
path = Global.config_path.path_join("custom_levels")
var idx := 0
for i in DirAccess.get_files_at(path):
if i.contains(".lvl") == false:
continue
%LevelContainers.get_node("Label").hide()
var container = CUSTOM_LEVEL_CONTAINER.instantiate()
var file_path = path + "/" + i
var file = FileAccess.open(file_path, FileAccess.READ)
var json = JSON.parse_string(file.get_as_text())
file.close()
var data = json["Levels"][0]["Data"].split("=")
var info = json["Info"]
container.is_downloaded = path.contains("downloaded")
if container.is_downloaded:
container.level_id = file_path.get_file().replace(".lvl", "")
container.level_name = info["Name"]
container.level_author = info["Author"]
container.level_desc = info["Description"]
container.idx = idx
container.file_path = file_path
container.level_theme = Level.THEME_IDXS[base64_charset.find(data[0])]
container.level_time = base64_charset.find(data[1])
container.game_style = Global.CAMPAIGNS[base64_charset.find(data[3])]
container.selected.connect(container_selected)
containers.append(container)
print(data)
if info.has("Difficulty"):
container.difficulty = info["Difficulty"]
%LevelContainers.add_child(container)
idx += 1
func container_selected(container: CustomLevelContainer) -> void:
level_selected.emit(container)
selected_lvl_idx = container.get_index()