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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
38 lines
1.3 KiB
GDScript
38 lines
1.3 KiB
GDScript
extends Node
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var can_skip := false
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@export var default_font: Font = null
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func _enter_tree() -> void:
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if Settings.file.game.lang != "jp":
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for i in [$Title, $"1", $"2", $Enjoy]:
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i.remove_theme_font_override("font")
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i.uppercase = true
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func _ready() -> void:
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var animation: Animation = $AnimationPlayer.get_animation_library("").get_animation(&"Go")
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var track: int = animation.find_track("AudioStreamPlayer", Animation.TYPE_AUDIO)
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for key in animation.track_get_key_count(track):
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var resource_getter = ResourceGetter.new() #Why do I have to make a new one each time?
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animation.audio_track_set_key_stream(track, key, resource_getter.get_resource(animation.audio_track_get_key_stream(track, key)))
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Global.debugged_in = false
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Global.get_node("GameHUD").hide()
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await get_tree().create_timer(1, false).timeout
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can_skip = true
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func _exit_tree() -> void:
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Global.get_node("GameHUD").show()
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func _process(_delta: float) -> void:
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if Input.is_action_just_pressed("ui_accept") and can_skip:
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go_to_menu()
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func go_to_menu() -> void:
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if Global.rom_path == "":
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Global.transition_to_scene("res://Scenes/Levels/RomVerifier.tscn")
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elif not Global.rom_assets_exist:
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Global.transition_to_scene("res://Scenes/Levels/RomResourceGenerator.tscn")
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else:
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Global.transition_to_scene("res://Scenes/Levels/TitleScreen.tscn")
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