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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
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38 lines
783 B
GDScript
38 lines
783 B
GDScript
extends StaticBody2D
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var falling := false
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var can_fall := false
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const FALL_SPEED := 96
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@onready var starting_position := global_position
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func _physics_process(delta: float) -> void:
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if falling:
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global_position.y += FALL_SPEED * delta
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if $PlayerDetection.is_player_in_area():
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$Sprite.play("Fall")
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elif not falling:
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$Sprite.play("Idle")
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func start_falling() -> void:
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falling = true
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$Collision.set_deferred("one_way_collision", true)
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$FallTimer.start()
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func respawn() -> void:
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$Collision.set_deferred("one_way_collision", false)
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can_fall = true
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falling = false
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global_position = starting_position
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$AnimationPlayer.play("Grow")
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func on_player_entered() -> void:
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$AnimationPlayer.play("Shake")
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func on_player_exited() -> void:
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$AnimationPlayer.play("RESET")
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