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	 33d3b080d4
			
		
	
	33d3b080d4
	
	
	
		
			
			Godot craps it pants when running this script it export mode. Removing the function fixes that.
		
			
				
	
	
		
			16 lines
		
	
	
		
			429 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			429 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
| class_name CoinHeaven
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| extends Level
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| 
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| @export var all_coins_check: AllCoinsCollectedCheck = null
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| 
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| func _ready() -> void:
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| 	Level.in_vine_level = true
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| 
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| func warp_back(player: Player) -> void:
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| 	player.state_machine.transition_to("Freeze")
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| 	if all_coins_check != null:
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| 		await all_coins_check.check()
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| 	await get_tree().create_timer(1, false).timeout
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| 	PipeArea.exiting_pipe_id = -1
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| 	Global.transition_to_scene(Level.vine_return_level)
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