Files
2025-09-13 16:30:32 +01:00

18 lines
427 B
GDScript

extends Control
signal cancelled
var is_active := false
func _physics_process(delta: float) -> void:
modulate.a = lerpf(modulate.a, int(is_active), delta * 15)
if Input.is_action_just_released("ui_back") and is_active:
cancelled.emit()
is_active = false
$AnimationPlayer.stop()
func start() -> void:
$AnimationPlayer.play("Animation")
is_active = true
await $AnimationPlayer.animation_finished
get_tree().quit()