Files
Super-Mario-Bros.-Remastere…/Scripts/UI/MarathonResults.gd

91 lines
3.4 KiB
GDScript

extends Control
var selected_index := 0
func setup_visuals() -> void:
%Time.text = SpeedrunHandler.gen_time_string(SpeedrunHandler.format_time(SpeedrunHandler.timer))
var best_time = SpeedrunHandler.best_time
if best_time <= 0 or SpeedrunHandler.best_time > SpeedrunHandler.timer:
best_time = SpeedrunHandler.timer
AudioManager.stop_all_music()
$PBSfx.play()
%PB.text = SpeedrunHandler.gen_time_string(SpeedrunHandler.format_time(best_time))
%NewPB.visible = SpeedrunHandler.timer < SpeedrunHandler.best_time or SpeedrunHandler.best_time <= 0
var target_time = -1
%LevelSelect.visible = Global.current_game_mode == Global.GameMode.MARATHON_PRACTICE
if Global.current_game_mode == Global.GameMode.MARATHON_PRACTICE:
if SpeedrunHandler.is_warp_run:
target_time = SpeedrunHandler.LEVEL_GOLD_ANY_TIMES[Global.current_campaign][str(Global.world_num) + "-" + str(Global.level_num)]
else:
target_time = SpeedrunHandler.LEVEL_GOLD_WARPLESS_TIMES[Global.current_campaign][Global.world_num - 1][Global.level_num - 1]
else:
if SpeedrunHandler.is_warp_run:
target_time = SpeedrunHandler.GOLD_ANY_TIMES[Global.current_campaign]
else:
target_time = SpeedrunHandler.GOLD_WARPLESS_TIMES[Global.current_campaign]
%Target.text = SpeedrunHandler.gen_time_string(SpeedrunHandler.format_time(target_time))
var medal_index := -1
if SpeedrunHandler.timer <= target_time:
medal_index = 2
elif SpeedrunHandler.timer <= target_time * SpeedrunHandler.MEDAL_CONVERSIONS[1]:
medal_index = 1
elif SpeedrunHandler.timer <= target_time * SpeedrunHandler.MEDAL_CONVERSIONS[0]:
medal_index = 0
%Medal.get_node("Full").visible = medal_index >= 0
%Medal.get_node("Full").region_rect.position = Vector2(8 * medal_index, 0)
if medal_index >= 0:
%Time.modulate = [Color("C6691D"), Color("BCBCBC"), Color("FFB259")][medal_index]
else:
%Time.modulate = Color.WHITE
func open() -> void:
set_focus(true)
setup_visuals()
show()
return_focus()
func return_focus() -> void:
await get_tree().physics_frame
[%Restart, %LevelSelect, %Return][selected_index].grab_focus()
func check_for_warp() -> void:
SpeedrunHandler.is_warp_run = false
if SpeedrunHandler.WARP_LEVELS[Global.current_campaign].has(str(Global.world_num) + "-" + str(Global.level_num)) or Global.current_game_mode == Global.GameMode.MARATHON:
$SpeedrunTypeSelect.open()
else:
restart_level()
func set_focus(enabled := false) -> void:
for i in [%Restart, %LevelSelect, %Return]:
i.focus_mode = 0 if enabled == false else 2
func check_for_warp_level_select_edition() -> void:
SpeedrunHandler.is_warp_run = false
if SpeedrunHandler.WARP_LEVELS[Global.current_campaign].has(str(Global.world_num) + "-" + str(Global.level_num)):
$SpeedrunTypeSelectLevelSelect.open()
else:
restart_level()
func restart_level() -> void:
var path := ""
SpeedrunHandler.timer = 0
Global.reset_values()
Global.clear_saved_values()
if Global.current_game_mode == Global.GameMode.MARATHON_PRACTICE:
path = Level.get_scene_string(Global.world_num, Global.level_num)
else:
Global.world_num = 1
Global.level_num = 1
path = Level.get_scene_string(1, 1)
SpeedrunHandler.best_time = SpeedrunHandler.get_best_time()
Level.start_level_path = path
LevelTransition.level_to_transition_to = path
Global.transition_to_scene("res://Scenes/Levels/LevelTransition.tscn")
close()
func go_to_menu() -> void:
Global.transition_to_scene("res://Scenes/Levels/TitleScreen.tscn")
func close() -> void:
hide()